Good point. ;)
I guess I may have to revise this statement because according to the patch notes:
Cliff side. Nice!
That is awesome. Wouldn’t want to live next door with all that light and noise, but it really is lovely.
Having only dabbled at Anno 1800, with all the DLC now, is there a best way to play that limits the amount of pressure you have applied to you? What I love most about this style of gaming is the building aspect, but I sometimes want to do so without a ‘fail condition’ in play so I can just relax with it. Does that make sense? In what I’ve played so far, it seems pretty easy going as long as I keep production up to make sure no one is idle for long.
I think the rule of thumb answer is to play a custom game with the easiest or no NPCs. This won’t prevent you from screwing yourself over if you botch a supply chain, but otherwise will be more deterministic/predictable than the standard game. I think the most likely challenge at higher tiers is when an enemy NPC disrupts a trade route, which in turn causes a cascading failure of supply chains and population.
Yep thats correct, just play it solo with no AI opponents.
I think I just bounced off this game for the last time. I want to like it because I liked 1404 SO MUCH. But I think the problem is just that I played 1404 SO MUCH, that there’s just not that much new to discover here. Trying to get the supply chains built up to get to the next level of citizens just feels like a chore. Build more houses so I can build more factories so I can get more stuff to supply more houses.
I had a bit of fun going through the Land of Lions quest chains, they do throw in some quirks there (although some of them seem to end in hard fail states if you miss a timer or guess wrong?), and the exploration stories are a little bit of fun. But overall I think I just played myself out of this kind of game. Alas.
Excellent, good to know, thanks. My first attempt at Anno 1800 has me following one of the campaigns, so perhaps I should drop that and just play a custom game with no AI, as you suggest.
There’s an argument that playing with easy AI is actually easier than no AI, in that they’re overtly helpful and will not expand to new landmasses unless you give them permission.
I’ll second this. No AI was definitely my recommendation before Anno 1800, but it’s tough to keep the pirate factions under control all by yourself. The easy AI really stays out of the players way and there are enough islands on each map to go around between you and one other player.
The AI essentially becomes a buffer between you and the pirates? Anything to lower the pressure is good strategy in my books. Noted, and thanks.
You can also disable the pirates, if you want a totally chill game.
The AI will sink some of the pirate ships and help keep their numbers from getting unmanageable( the pirates can build up quite the fleet). Nothing worse than pirates ruining one of your critical trade routes and you not having enough ships the deal with them.
That’s an interesting tie-in.
Don’t forget to claim the cosmetic dlc. :P
Thanks for the reminder about the Vehicle Liveries Pack. Sometimes it’s just hard to keep track of all the games, services, and DLCs around when it’s not automatic.