Indeed, the issue seems to be resolved. I still have a minor bug where I have one of the Enbesa quests hanging on, even though I’ve completed the whole questline, but that’s easy enough to ignore.
I finally hit my goals of (1) building each of the monuments and (2) getting all of the museum sets. The latter was a pretty dumb goal, to be honest, but I was curious what all the bonuses were. It wasn’t too bad to pull off; I just constantly ran World’s Fairs (I suppose I could have set it up on another island to double the throughput, but ugh what a pain that would have been) and bought up all the diving bell maps from Nate, while having the research institute chugging away on the stragglers. (The Anno Asset Viewer was helpful in tracking down specifically where to get them, though it turns out they added a tab in the statistics page that lists most of the same info.)
I thought there was an achievement for it, but turns out there isn’t. However, earlier I said
…and it turns out I did get the achievement! I must have missed the announcement.
So that’s a wrap for Anno 1800 for me (for now, at least).
My review of the tourism and high life DLCs is that they’re pretty good. If you like Anno 1800 and want more stuff then go for it. They add a fairly unique mechanic: restaurants/department stores consume resources and produce no output (kind of like power plants, but they’re normal resources) and instead reduce consumption for residential buildings in their radius. It’s unfortunate (from a UX perspective) that they several different ranges–one range for warehouse pickup, one for fulfilling the department store need, and one for their reduction effect (the latter is like a town hall / labor union radius, the former are street-based like typical residential amenities), but they’re a neat tool for changing up the game balance. They also make skyscrapers a lot more practical, because they can be consumption behemoths.
Skyscrapers are also interesting in that they require a pretty large monetary upkeep, so I found myself in the red in the late game for the first time. That was fun! Also, the “Panorama Effect” is a great way to incentivize building diversity–I really needed it on some of my skyscrapers to make the whole enterprise profitable.
Oh, and pro tip for the Skyline Tower monument (tiny spoiler about the quest surrounding it): have 75 level 5 skyscrapers before you start the quest, because there’s a semi-hidden timer for completing it that’s impractical to hit if you don’t already have them, IMHO, though there’s not a real penalty (AFAICT) for missing it.
And now, on to the pictures.
Here’s my (more or less) final Crown Falls with the UI on:
And at night! (There’s a new “spotlight” ornament in High Life which shines lights around your towers–in the center-right of the picture you can see a few of them, though they’re better in motion. Also, in far upper left, beyond the research institute district with the scholar residences, you can see my “archival” museum where I just dumped all my extra/duplicate epic & legendary artifacts).
Slightly closer in view, featuring the also-new hot air balloon ornaments:
Here’s my dumb docklands. I spent forever shuffling the bits around to get them all linked up in a satisfying way:
Finally a reverse view, with the scholars in the foreground, heavy industry in the top left, agriculture on the right, and dock at the top.