Announcing Supreme Ruler The Great War, coming in 2017

Ancaster, Canada - BattleGoat Studios is delighted to announce the development of their upcoming Real Time Geopolitical Strategy/Wargame, Supreme Ruler The Great War. BattleGoat’s Lead Programmer and Co-Founder George Geczy commented, “Supreme Ruler The Great War adds a new era to the franchise, building upon a game system which has evolved over more than a decade. The combat, diplomatic and economic systems developed for the series continue to offer a unique strategy experience, one which has always been well suited to global conflicts. The First World War remains a topic of great interest to historians and gamers alike, although few games model the strategic challenges that the great powers faced during that era. Adding a World War I title to the series fills a gap in both the franchise and within the PC strategy genre.”

Game Designer and Project Lead Christian Latour added, “Since completion of Supreme Ruler Ultimate, the community has continued to ask if we’ll be developing more content. Most players wanted us to go further back in history, and the First World War remained the most popular request. The scope of an entirely new era goes beyond adding another DLC to one of the existing games, it fits best as its own title within the franchise. Having developed the later eras already, we are able to add the earlier time frame and flow seamlessly into the gameplay experiences for which the Supreme Ruler titles are so well known. With the required development tools and an experienced team in house, we know that we can build the World War I strategy game fans have been asking for.”

About Supreme Ruler The Great War
Expanding on sixteen years of development on the Supreme Ruler series of Real Time Geo-Political Military Strategy Games for PC and Mac. Supreme Ruler The Great War brings players back to 1914, to a world that has little understanding of the devastation that will be unleashed as long-time alliances and animosities drive ever-growing conflicts. Whether leading a major power or a minor nation, players can experience the tensions of a world descending into chaos. Campaigns follow paths similar to historical events while allowing players control of their own destiny, with the opportunity to change those events and chart their own course. Set-Piece Scenarios will provide for a shorter game focused on specific events from the era. As well, the ever popular sandbox mode allows players to customize their gaming experience by picking any nation and choosing their own preferred Victory Condition. With the further option of multiplayer matches, Supreme Ruler The Great War provides incredible amounts of replayability.

  • World War I Campaigns for various major powers from the era.
  • Take Control of any Nation in Sandbox Mode and impact the outcome of the conflict.
  • Start in 1914 and progress well into the 21st century for an Epic Game-play experience.
  • Challenge yourself with Set-Piece Scenarios for a faster-paced game.
  • The butterfly effect… Influence the timeline and outcome of thousands of historical events.
  • Use Diplomacy, Trade, Espionage, and Intimidation to influence the policies of other nations.
  • Guide your Nation through the first war waged on a global scale.
  • Modernize your economy to support whatever social and military policies you choose.
  • Comprehensive Tech Tree features over 100 years of technology and equipment advances.
  • Sophisticated Real-Time Strategic and Tactical Control of your Military Forces.
  • Detailed historically-accurate Armies down to the Battalion level.
  • Choose your level of control. Make all decisions or use your Cabinet Ministers to help.
  • Battle the elements! Fully integrated weather model influences battlefield outcomes.
  • Up to 16 players in Multiplayer over local network or Internet.

About BattleGoat Studios
BattleGoat Studios is a Canadian Software Developer committed to developing leading edge “Intelligent Strategy Games”. BattleGoat’s game design history dates back to the first text-based Supreme Ruler game in 1982, making Supreme Ruler one of the oldest computer gaming franchises still in development, celebrating its 35th year in 2017. The design team firmly believes that Strategy Gamers are looking for more sophisticated games that also remain fun to play. BattleGoat insists that their approach to development will always emphasize an accurate, heavily researched environment assuring players an entertaining and immersive gameplay experience. Their previous PC releases are Supreme Ruler 2010, Supreme Ruler 2020, Supreme Ruler Cold War, Supreme Ruler 1936 and Supreme Ruler Ultimate.

Twitter: @battlegoat
Facebook: http://www.facebook.com/supremeruler

@BattleGoat Couldn’t you have posted a couple words of your own instead of just a bland press release?

Well, since I’m the one who wrote the press release and I’m quoted by name in the second half, those are a couple of my own words.

We’re a small studio working hard to develop our next title, I feel no guilt for some copy/paste as I work to spread the word. I’d rather be redrawing Europe for the Bulgaria/Romania/Austri-Hungary border. That’s a mess right now.

Anything in particular you’d like to know about? We’re not far into the project so there’s only so much I can say now, but I’d be interested to hear what the community is hoping to get from this title.

Christian Latour,
www.supremeruler.com

Well yes I realized since you’re a small studio you probably wrote the press release yourself which made quoting yourself a little weird.
At any rate, how will the weather model be presented and how small an area will weather fronts occupy? Will you have all countries that existed in 1914 or just the ones that participated in the war as playable in sandbox mode? Thanks :)

No worries :)

We haven’t applied changes to the weather model as of yet, so I’d have to reference the model designed for the previous games. And honestly, I’d have to look it up, it’s been too long since I reviewed that design.

Regarding the regions, there will be campaigns that focus on at least some of the major powers and a sandbox mode where all countries will be playable. Colonies/Protectorates of regions can’t be played, only their parent regions. The big difference between the campaigns and the sandbox is the event sets they use. They use the same map files, so you’ll see all regions in the campaign even while playing as a major power.

Identifying what makes a region a “major power” is still being reviewed. Countries like Italy and Bulgaria were heavily involved but it can be argued that they had lesser impact on the outcome of the war.

And trench + artillery will be a big part of design? It will/would be cool to see trench-lines show up and very slowly move just behind/before the area of control shading.

That’s a bit trickier based on scale, hexes cover 16km sq so a large area, but there are some design concepts being looked at for how we model trench warfare. And there aren’t many artillery types to chose from during that era which was a contributing factor to the deadlock that ensued IMO.

Current development is actually more focused on getting the map design updated. Since we’re using an existing engine, as soon as we can get all the correct data in place, we can start testing any of our changes directly in the game. I spent time last week working on all the aircraft types from 1914-1920 which have been added to our data set. There’s lots of work still to do and a short time in which to do it all.