For the past two weeks I've just been working on laying the foundation for the actual game. Aside from the fact that I've now managed to get the entire 3D map rendering at 60fps on my 2nd generation iPod, there hasn't been much to show off just yet.
This week however I'm going to be releasing the first set of in-game screenshots and more details on the actual game (and how it improves upon Pandemic 2).
I definitely want to support the iPad and will be looking into how I can go about doing that if I don't own the actual device (I'm quite apprehensive on releasing the game with iPad support having just tested it on the iPad simulator). I'll be looking into it more this week now that I've mainly finished writing all the OpenGL related code I'll need for the game.
Sadly no Android support is planned, for now... If sometime in the future though I wish to bring the game to the Android it shouldn't be too difficult since I'm working (Objective-C classes aside) entirely in C and OpenGL.
The rise of Pandemic 2 related memes definitely caught me off guard when they first started to pop up and I loved seeing every new iteration. I'm going to try and preserve the feeling of Madagascar as much as possible - at the very least provide a "classic" difficulty mode where Madagascar still has just one port.