Another MMO dies -- Earth and Beyond

  1. Abysmal Sea
  2. Acrylia Caverns
  3. Ak’Anon
  4. Akheva Ruins
  5. Barindu - The Hanging Gardens
  6. Befallen
  7. Beholders Maze
  8. Black Burrow
  9. Burning Woods
  10. Butcherblock Mountains
  11. Cabilis East
  12. Cabilis West
  13. Cazic Thule
  14. Charasis
  15. Chardok
  16. Chardok, Halls of Betrayal
  17. City of Mist
  18. Cobalt Scar
  19. Crushbone
  20. Crypt of Dalnir
  21. Crypt of Nadox
  22. Crystal Caverns
  23. Dagnors Cauldron
  24. Dawnshroud Peaks
  25. Deepest Guk
  26. Doomfire, the Burning Lands
  27. Dragon Necropolis
  28. Dreadlands
  29. Drunder, Fortress of Zek
  30. Dulak’s Harbor
  31. East Commonlands
  32. Eastern Karana
  33. Eastern Wastes
  34. Echo Caverns
  35. Emerald Jungle
  36. Erudin
  37. Erudin Palace
  38. Eruds Crossing
  39. Eryslai, the Kingdom of Wind
  40. Everfrost Peaks
  41. Feerrott
  42. Felwithe
  43. Ferubi - Forgotten Temple of Taelosia
  44. Field of Bone
  45. Firiona Vie
  46. Freeport East
  47. Freeport North
  48. Freeport West
  49. Frontier Mountains
  50. Fungus Grove
  51. Great Divide
  52. Greater Faydark
  53. Grieg’s End
  54. Grimling Forest
  55. Gukta, Outpost of Marr
  56. Gulf of Gunthak
  57. Halas
  58. Halls of Honor
  59. Hate’s Fury
  60. Highhold Pass
  61. Highpass Keep
  62. Hollowshade Moor
  63. Iceclad Ocean
  64. Icewell Keep
  65. Ikkinz - Antechamber of Destruction
  66. Inkuta
  67. Innothule Swamp
  68. Jaggedpine Forest
  69. Kael Drakkal
  70. Kaesora
  71. Kaladim North
  72. Kaladim South
  73. Karnor’s Castle
  74. Katta Castellum
  75. Kedge Keep
  76. Kerafyrm’s Lair (Sleeper’s Tomb)
  77. Kerra Island
  78. Kithicor Forest
  79. Kod’Taz - Broken Trial Grounds
  80. Kurn’s Tower
  81. Lair of Terris Thule
  82. Lake of Ill Omen
  83. Lake Rathetear
  84. Lavastorm Mountains
  85. Lesser Faydark
  86. Lower Guk
  87. Marauder’s Mire
  88. Marus Seru
  89. Mines of Nurga
  90. Miragul’s Menagerie
  91. Mistmoore Castle
  92. Mistmoore Catacombs
  93. Misty Thicket
  94. Mons Letalis
  95. Nagafens Lair
  96. Najena
  97. Natimbi - The Broken Shores
  98. Nedaria’s Landing
  99. Nektulos Forest
  100.  Neriak 3rd Gate
    
  101.  Neriak Commons
    
  102.  Neriak Foreign Quarter
    
  103.  Netherbian Lair
    
  104.  Northern Desert of Ro
    
  105.  Northern Karana
    
  106.  Oasis of Marr
    
  107.  Ocean of Tears
    
  108.  Oggok
    
  109.  Old Sebilis
    
  110.  Paineel
    
  111.  Paludal Caverns
    
  112.  Permafrost
    
  113.  Plane of Disease
    
  114.  Plane of Fear
    
  115.  Plane of Growth
    
  116.  Plane of Hate
    
  117.  Plane of Innovation
    
  118.  Plane of Justice
    
  119.  Plane of Knowledge
    
  120.  Plane of Mischief
    
  121.  Plane of Nightmare
    
  122.  Plane of Sky
    
  123.  Plane of Storms
    
  124.  Plane of Time
    
  125.  Plane of Torment
    
  126.  Plane of Tranquility
    
  127.  Plane of Valor
    
  128.  Qeynos Aqueducts
    
  129.  Qeynos Hills
    
  130.  Qeynos North
    
  131.  Qeynos South
    
  132.  Qinimi - Court of Nihilia
    
  133.  Qvic - Prayer Grounds of Calling
    
  134.  Ragrax, Stronghold of the Twelve
    
  135.  Rathe Mountains
    
  136.  Reef of Coirnav
    
  137.  Rivervale
    
  138.  Riwwi - Coliseum of Games
    
  139.  Ruins of Lxanvom
    
  140.  Ruins of Old Paineel (The Hole)
    
  141.  Rujarkian Hills
    
  142.  Runnyeye
    
  143.  Sanctus Seru
    
  144.  Sewers of Nihilia - Emanating Crematory
    
  145.  Sewers of Nihilia - Lair of Trapped Ones
    
  146.  Sewers of Nihilia - Pool of Sludge
    
  147.  Sewers of Nihilia - Purifying Plant
    
  148.  Shadeweaver's Thicket
    
  149.  Shadow Haven
    
  150.  Shar Vahl
    
  151.  Siren's Grotto
    
  152.  Skyfire Mountains
    
  153.  Skyshrine
    
  154.  Soluseks Eye
    
  155.  Southern Desert of Ro
    
  156.  Southern Karana
    
  157.  Splitpaw Lair
    
  158.  Ssraeshza Temple
    
  159.  Steamfont
    
  160.  Stonebrunt Mountains
    
  161.  Surefall Glades
    
  162.  Swamp of No Hope
    
  163.  Takish-Hiz
    
  164.  Temple of Droga
    
  165.  Temple of Marr
    
  166.  Temple of Solusek Ro
    
  167.  Temple of Veeshan
    
  168.  The Arena
    
  169.  The Bazaar
    
  170.  The Caverns of Exile
    
  171.  The Deep
    
  172.  The Grey
    
  173.  The Maiden's Eye
    
  174.  The Nexus
    
  175.  The Overthere
    
  176.  The Scarlet Desert
    
  177.  The Tenebrous Mountains
    
  178.  The Twilight Sea
    
  179.  The Umbral Plains
    
  180.  Thurgadin
    
  181.  Timorous Deep
    
  182.  Tipt - The Treacherous Crags
    
  183.  Torden, the Bastion of Thunder
    
  184.  Torgiran Mines
    
  185.  Tower of Frozen Shadow
    
  186.  Tower of Solusek Ro
    
  187.  Toxxulia Forest
    
  188.  Trakanon's Teeth
    
  189.  Txevu - Lair of the Elites
    
  190.  Unrest
    
  191.  Upper Guk
    
  192.  Uqua - the Ocean God Chantry
    
  193.  Veeshan's Peak
    
  194.  Vegarlson, the Earthen Badlands
    
  195.  Veksar
    
  196.  Velketor's Labyrinth
    
  197.  Vex Thal
    
  198.  Vxed - The Crumbling Caverns
    
  199.  Wakening Land
    
  200.  Warrens
    
  201.  Warsliks Woods
    
  202.  West Commonlands
    
  203.  Western Karana
    
  204.  Western Wastes
    
  205.  Yxtta - Pulpit of Exiles
    

Welcome to EQ’s longevity. Anything that doesn’t do this won’t be a great commercial success.

You know, you really didn’t have to post 'em all.

— Alan

And they say zones aren’t a good idea… thats why EQ is lasting so long… zones might be ‘small’ but the detail in the average EQ zone is so much more interesting than the average area in other mmrpg’s. The designers of EQ really know there DnD module and level designs. The only game that has as interesting zones as EQ isnt even out yet… I’m playing the beta right now (hint hint CoH has very nice and well designed colorful ‘zones’)!

We’ll see how WoW competes with EQ. Imo, EQ is still king when it comes to content. It’ll be hard to beat.

etc

I’m going to disagree with that. I think EQ, DAoC, FFXI, Lineage2 and WoW will have the resources to push out similar levels of content.

Content measured in many, many, many ways, from the number of zones in the game, to the number of levels, to the number of different advancement paths, to interactive websites, to the number of monster models, to the number of weapon and armor skins.

Content is such a nebulous term - but, boiled down the “things to do” - I think you have 5 contenders.

-Walt

This is too cool.

<pimp mode>

Jumpgate Offers Reassurance to Earth&Beyond Refugees
A special offer in consideration to veteran pilots

Louisville, Colorado, March 18, 2004 - NetDevil Ltd., the independent developers of the massively multiplayer space combat and trading simulation Jumpgate, today announced a special program offering a free thirty day trial (instead of the standard ten) for new accounts who send in a retail Earth and Beyond CD.

Join the enigmatic Quantar, the warlike Octavians, or the mercantilist Solrain as they work to rebuild civilization following the great collapse and defeat the alien Conflux menace.

“We are troubled to see the small online space genre losing another excellent game. At NetDevil, we’re hoping that players are still looking for something different in a market saturated with fantasy games. If players want to fly a spaceship, we obviously welcome them to check out Jumpgate,” commented lead programmer Josh Johnston.

To take advantage of the opportunity, players should:

Themis Group
C/O Jumpgate Division
2530 Meridian Parkway
2nd Floor
Durham, NC 27713

This offer only applies to accounts created between March 17, 2004 and October 31, 2004. For more information, see details at http://www.jossh.com/sswap
</pimp mode>

Now y’all have no excuse. ;)

I’m going to disagree with that. I think EQ, DAoC, FFXI, Lineage2 and WoW will have the resources to push out similar levels of content.

Content measured in many, many, many ways, from the number of zones in the game, to the number of levels, to the number of different advancement paths, to interactive websites, to the number of monster models, to the number of weapon and armor skins.

Content is such a nebulous term - but, boiled down the “things to do” - I think you have 5 contenders.

-Walt[/quote]

Just cuz EQ has the most content doesn’t mean I think its a good game! I personally think DAOC is the most complete mmrpg out right now.

etc

I don’t know. If with “content” you consider the different areas and things to do PvE-wise EQ is surely huge. Bigger with every expansion.

Still most of DAoC’s content is pretty dead. There are largely unused zones. When you exp your whole life is closed between only 4-5 zones which vary yearly following the common flavor. When they add new content it doesn’t feel like an addition. They added Avalon City and Lyonesse died.

Even the whole ToA is supposed to be huge in content but then it’s limited to MLs and artifacts. For both is really hard to find mates. Or you have a big guild supporting you or you’ll just forget about it.

My point is that DAoC isn’t being helped by having more content PvE-wise. Instead that’s the whole thing on which EQ is based.

Why that brings different results?

Well, except that the game isn’t any fun. But aside from that, it’s a great gesture and a smart thing to do, yeah.

“Just cuz EQ has the most content doesn’t mean I think its a good game! I personally think DAOC is the most complete mmrpg out right now.”

DAOC is the most complete? PVE in DAOC is so painfully boring that they a big bonus they gave their customers who have 50s is the chance to autolevel to 20 or 30 depending on the server. Everybody acknowledges the pain of leveling in DAOC. The pvp is over in a few seconds and is usually one side blowing the other out ie. it is rarely a good battle. If DAOC had good PvE and more balance PvP then yes…it would be the most complete.

I agree with a lot of people here on EQ having loads of content and that content is a BIG draw to the game. I am waiting for a newer game to match or even come close to EQ.

  1. Yxtta - Pulpit of Exiles

Welcome to EQ’s longevity. Anything that doesn’t do this won’t be a great commercial success.

Just cuz EQ has the most content doesn’t mean I think its a good game! I personally think DAOC is the most complete mmrpg out right now.

Just for reference, DAoC has 155 zones, measuring by the same stick.

I don’t know. If with “content” you consider the different areas and things to do PvE-wise EQ is surely huge. Bigger with every expansion.

Still most of DAoC’s content is pretty dead. There are largely unused zones. When you exp your whole life is closed between only 4-5 zones which vary yearly following the common flavor. When they add new content it doesn’t feel like an addition. They added Avalon City and Lyonesse died.

If you played EQ - you would probably say the same thing, Hrose - particularly with the later expansions, which make older content totally obsolete. Here is one old essay on the phenomenon: http://tweety.bowlofmice.com/tweety/so.html

DAOC is the most complete? PVE in DAOC is so painfully boring that they a big bonus they gave their customers who have 50s is the chance to autolevel to 20 or 30 depending on the server.

It’s a crazy concept called “listening to the customers” and delivering what they asked for. We always acknowledged that the low levels of our game were for people to get their feet wet - so an experienced character really has no need to go through them again if they don’t want to.

If DAOC had good PvE

Just to toss up a PvE story from DAoC -

Bort wrote:
Which reminds me: The highlight of the night was when one generator operator made it all the way to the brink of the generator tiles. It all seemed lost for certain, but the defending group played it perfectly, even though they had to carefully time attacking him so as not to agro patrolling phoenix guards. By some miracle distract stuck every time for the precious few minutes before all would have been lost. The 5 people had no end regen (just 2 bards on the whole raid) but used everything they had, TWF, distract, druid melee you name it and just barely saved the day and held that operator on the edge of the generator tiles for what seemed like hours even though it was probabaly less than 5 minutes!

[quote]
OMG!!! The adrenalin that rushed through me at that particular moment was unreal when that operator died. I could almost swear I heard a collective sigh of relief from our group and from Lilj in /c. My hubby, Duke, was watching it too from my monitor and was just as exhilirated as I was on the kill (even though he was chuckling like a mad man at my stellar druid melee skills … go, go druid melee, right Q?). Two minutes later, I was screaming with victory as the Phoenix went down. Gawd what a high NO friggin drug could ever produce … excellent teamwork by all there on the raid.
[/quote]

/shrug - Content is so subjective.

-Walt

Might I ask why you had no fun? I’ve been playing the game for years and have had nothing but fun. :)

Anyway, with WOW… will it be a success or a dud?!? and by success, will WoW be the first US mmrpg to draw a million subs? I have doubts it will even draw a half million… though there’s nothing wrong with 250k… thats ALOT of subs… but Blizzard is probably expecting B.net numbers… which won’t be happening anytime soon imo…

I really have lost interest in this game and actually most upcoming mmrpg’s… they just don’t try hard enough… there really has to be a ‘paradigm’ shift in the gameplay model for mmrpg’s… some sorta wakeup call. no more catass grind gameplay… i dont know what it could be, maybe something Sid Meier would have done… you know, like a Pirates! online or something.

etc

Yes content is subjective. And the subjective opinion of over 10 of my friends who have played both DAOC and EQ is that EQ has better and more diverse PvE content. This is 100 percent for people who I know who have played both. So please don’t try and tell me DAOC has better content or that it’s subjective which one is better. EQ has more and more interesting PvE but DAOC has better PvP(RvR whatever) then EQ. Arguing differently is suspect at least in my subjective opinion. :wink:

New EQ content does NOT obsolete older content by any stretch of the imagination. Some zones become underutilized but most do not.

If DAOC had better and more PvE content and better balanced PvP I would still be playing it. In fact I look forward to Mythic’s next game hoping they will learn from what they did right in DAOC and what they could do better. A mez/stun stand there and wait to be ganked version of PvP is not what I find amusing.

You obviously haven’t RvR’d in a while, or played around in Trials of Atlantis.

This is about /level 20. I’m not completely sure but I think I was right when, at the time, I predicted it could have damaged the game. Newbies don’t have anymore experienced players to play with. Also, the 1-20 range is dead, making the game even more harder for who is starting now.

And I think being ‘newbie friendly’ must be one of the first concern for every game.

A better solution could have been to give boost bonus to exp, applied to the whole range. Another solution could be to unblock the /level 20 command only for a pair of new character for every 50 you have. So that you will reiterate at a point. Another solution, which I tried to suggest, is to offer a bonus code in a new expansion to offer to everyone a one-time level 45 right out of the box. So experienced players will be pleased and it will be a must for the newbies (and they will be able to see the “New Frontiers”).

As I said at that time: Cutting completely a part off the game won’t solve the problem, nor it’s the best solution.

The ‘moral’ solution is about how boring and pointless is levelling. This is a flaw. General flaw. You don’t solve it by cutting the whole part. You solve this by making the game fun. So that those parts noone wants to play are once again fun to play, perhaps quick, but still there.

I think here World of Warcraft is starting to teach something. I’ve read noone EVER pulls anything, nor camps a spot. Everyone just wanders doing quest, crafting and so on. They completely cut from the game the grinding part (It’s years that players point this out).

Compare the two solutions. One game cut the whole newbie experience. One game made the newbie experience fun.

It has. Both.

This is another of the main concerns and big problems of the game. Never addressed, never considered.
Along with the grind-based play (ToA is ruined by it) and buffbots.

About the abandoning of zones. It’s time that DAoC put some sense in those zones, so that you need to go there, move and so on. And I don’t mean something lame like camp bonus. I mean a complete overhaul of the basic points on which the PvE is based. For all the zones and levels. A system-wide solution that is able to make things more lively with what you have already (90% unused and forgotten).

In DAoC the environment has no purpose, questing is completely unused (also because noone will group to do a quest, no matter how many months you wait). With a little effort it could be a lot better.

I’ve read some complaints that WoW is basically as much of a grind as any mmrpg. Supposedly takes in the neighborhood of 300 hours to reach level 20 - 25… at least in the alpha.

etc

How is wandering around doing quests not a grind? It’s differnet then rampaging around killing mobs for a couple hours, but it’s still a grind.

You are confusing grind with treadmill.
I’m also reading a lot about WoW. Yes, it’s still just a treadmill but with the grinding part non-existent. You do things instead of repeating things. Yes, you can see questing like a repetition too but it has a purpose.

At this point every game is a grind. Baldur’s Gate a grind, Final Fantasy a grind, heck, even Doom can be seen as a grind.

The point is that what you do seems a lot of fun. The level achieving is a lot faster than DAoC and EQ, this is written in every report. Also noone pulls mobs for experience but as a part of a “purpose”. Like a quest.

To me this is a huge step forward.
Not a dream come true, but a step forward.

I’ve read some complaints that WoW is basically as much of a grind as any mmrpg. Supposedly takes in the neighborhood of 300 hours to reach level 20 - 25… at least in the alpha.

etc[/quote]

I doubt it takes 300 hours to reach level 30. I’m at level six after just a couple of hours.

My big question is what is WoW going to bring to the table that is new? Blizzard is good at polish and they have made a very addictive game in D2 but I see nothing that really excites me about WoW. It looks very generic in every aspect. Anyone see something that would point to this being different?

– Xaroc