Anthem - BioWare's take on Destiny


#2338

Looks like Anthem devs have confirmed the Million Damage Ranger problem will be fixed in 1.04. The fix will be to do scaling based on number of slots unlocked divided by your gear score. I’m sure this time there won’t be any unintended consequences. :)

I really wish they would just add melee and ultimate slots to the game. It would resolve a lot of these problems.


#2339

It isn’t just melee and ultimates, though. There’s also combo damage and item procs.besides, if it is tied to a slot, the ability of those things to change is limited. I like what they are trying to do here, they simply aren’t there yet.


#2340

I suspected this with the scaling done on the equipped iLevel only:


#2341

Already been posted and the fix has already been announced.


#2342

Yes but Ben Irving was the one who implemented Galactic Command in swtor which is possible the worst endgame progression system of any mmo I have played. I quit for the final time as a result and the population of the game, which was already poor at the time, declined even further as a result of that system. Looking at these 2 examples Irving does look out of his depth, the peter principle in action.


#2343

What’s Galactic Command?


#2344

The increased drop rate is very noticeable but it really highlights how total garbage the loot is. Nothing like getting 7 masterworks on a javelin with shit gear and finding absolutely nothing useful.

9% shotgun ammo, 4% machine pistol damage, 8% repair rate, and 3% damage? Fuck off.


#2345

My experience differed :) Four missions and one stronghold, luck past the hardcap, GM2 and… nothing, really. Two MW’s more than the guaranteed ones.

They’ve posted that something will be done with SH Boss loot, which is good. They cannot currently drop legendaries, which makes them a waste of time for some players.


#2346

Try backing that off a little and see if it changes. It may be superstition, but people claim overshooting the cap can cause problems.


#2347

Ran into a bug where I could spam Ice Shards on my Storm javelin without cooldown constantly. Puny damage but good for crowd control.


#2348

That’s fun. I decided to take my Storm out for a spin in Freeplay and multiple times hit a bug where I could not get my abilities to fire. It would start, but nothing would happen. Landing and taking off again seemed to fix it.


#2349

My understanding is you can legit do that with speed gear.


#2350

Ugh. So to unlock the purple recipes for each item slot, you need to complete 12 missions or events with the item equipped. But the masterwork variants don’t count towards that? FFS. I switch between javelins all the time, I’m not going to equip a crappy version of each ability I want to use and run 12 missions for each of them. What an awful system. Anyone know if that’s a bug or designed intentionally that way?


#2351

Have you hit level 30 yet? Because when you do you open up progression for masterwork gear and weapon mastery, they have their own separate from the existing ones.


#2352

You’re never going to need or use the purple recipes. I have 3000+ mats of each now and they’re not used for anything. MW recipes open up from doing weapon challenges (killing successive numbers of enemies) but I think weapon/ability challenges are bugged now and not counting if you use MW/Legendary and not purple/Epic.


#2353

OK, I’m “finished” equipping all available slots with Legendaries to get a final iLevel of 788 since Support has only Epic so far. Still odd to see people abbreviate it as “leg” and I keep thinking there’s a “lower body pants” item for the javelin. Didn’t bother figuring out intricacies of inscriptions to know if they’re any good so I’m not wasting my time by chasing after pointless GM2+ runs that drop me in front of The Monitor endlessly.


#2354

Masterwork weapons definitely make progress toward the epic version. If gear doesn’t work that way, I hadn’t realized it. But why on earth would you want to make an epic version if you have a masterwork? Unlock the masterwork recipe and make that. At any rate, it is missions or freeplay events. The latter is much quicker.


#2355

I assumed the masterwor recipe was behind that one because that’s how it’s worked thus far. Where do I see the masterwork recipe requirements in game?


#2356

35 missions/events. You can find it in the cortex under gear. If you have a given masterwork, unlocking the epic recipe isn’t necessary to get the masterwork version.


#2357

Hmm, yeah, I don’t see that. I see the gear challenge for Burning Orb, but it’s for the purple. I have 6/12 missions complete to unlock that, but using the masterwork is not giving me credit towards mission completions. I was trying to figure out why I wasn’t progressing very fast on those challenges, heh. That’ll teach me to bounce around between javelins and gear on the way to L30.

I’ll take another look when I boot the game up next and see if I’m missing something else.