Bioware/Ea’; The only thing it can’t say is that it is captured in-game and will appear that way when you buy it (final, not subject to change.)

Hey. Welcome

Welcome!

And, as a fresh 30, been figuring out what to gear up to start GM1 Strongholds. Read to do Freeplay GM1 to get components so you have some armor/shield upgrades before going into GM1 Strongholds. Did that, got one. My very first Masterwork component.

Here it is in all its glory:

/sigh

We’re told that’s only a visual bug.

Once you have a component or two (or if you have a friend) go do legendary contracts first. Once your component slots are mostly filled out, then go do the stronghold.

Legendary Contracts guarantee component MWs.

Digital Foundry have explained this in the past. If something only says “in-engine”, be very skeptical. What you’re seeing could be anything from real in-game footage, to simply a pre-rendered scene that was rendered using that engine - so completely “fake” as far as representing gameplay, other than that the scene was rendered using Frostbite. But hey, it’s still “in engine”!

Mortal Kombat 11’s cutscenes are rendered “in engine”, but are still ultimately just pre-rendered videos.

In the case of Anthem’s E3 demo, I’ll bet it was realtime footage - but a highly scripted vertical slice, running on high-end PC hardware, with added visual detail put in. Thrown together before they really had any idea how much of that detail they could retain in a finished product (which tracks with the reports on the state of the game at that point). It was a load of bullshit, aside from giving you a basic idea of the game’s aesthetic and setting.

The larger gripe I have about that footage is that it says it as captured “In-game”. The developers said themselves they didn’t even know what game they were going to make until they watched that video, so that was a completely lie.

“In-engine”, fine. They can weasel out of that one. But “in-game” when no game existed? Yuck.

Right, thanks. Had read that. No friends as family I bought to play with bailed. The randos I hung out with in GM1 Freeplay seemed nice, with no chat, but we killed everything for drops and waited for chest opens.

The thing about the “visual bug”.

Twofold. One, even if it is a bug it is seriously deflating at that point in your upgrade path to see red numbers, and lower affixes, on your first upgrade in a tier (why I described where I was). Major Buzzkill. Second, I’m not sure everything is a bug. Specifically survivability, still using the the exact same gear as pre-patch, doing the exact same things at the same difficulty: I felt somewhat squishier on my colossus after the last patch. Something changed. I feel it less on the other javelin I’m starting to equip, but its job it to not get hit so it would feel it less. Of course that might not be the armor/shield but some third bug/change. /shrug

I did solo a non-legendary GM1 contract, to see how the jump felt solo before trying the Legendary for the guaranteed. Was sketchy with my gear, and is a good way to work on build. Unless I’m using the “find me a group” feature I expect to be potentially solo, or at least not in a full group now. I could solo GM1 Freeplay events with care before I caught up with the others in my instance. But it was as advertised, the easiest.

I guess I’m less worried about the video in the past (I didn’t see it so don’t feel bamboozled by it), or at what point they settled on features. I’m more worried the game doesn’t know what it is still, and isn’t always the best experience, outside core fight mechanics. I bought it after it was out … usually they know what they are making by then?

Uh oh!

I don’t know who keeps thinking multiplayer only for campaign/story is a good idea a la Titanfall 1.

Bioware/EA have blown it, this is a coulda, woulda, shoulda game that is now a significant flop.

Definitely notice the drought on GM2, where I really need teammates to succeed. GM1 and below still seems to have a bunch of players, at least on Xbox.

In early evening I have had to do GM1 Scar Temple solo multiple times.

Mark my words, what BioWare will learn from this is to nerf the drops on GM1.

Of course, that patch will unintentionally increase the loot drop rates which allows people to enjoy the game for a brief window before they hotfix it.

That’s awesome.

BTW no players on apparently as I loaded into the legendary mission of the day solo 3 times.

I’d think it is too little too late. Even with an awesome setup I imagine GM3 still takes ages to complete, for the same rewards you get in GM1-2. Surely they should’ve had a paragon level system on the drawing board?

I’m glad I took my break. Even with the current patch I felt like it wouldn’t be long before they start addressing the loot issues, and I hope this is a positive step in the right direction.

As for the matchmaking issues, I think once they improve loot, they can run another free weekend or two, some significant in-game events with significant special drops, and maybe a big sale, and they’ll start building numbers again.

Yeah, me too. I stopped after hitting 30 for a few weeks but I’m really enjoying this game. I’ve basically bailed on Division 2, even though I can recognize it’s the superior game I’m just not as interested.

I’m full of self-loathing and about to hit Champion of Tarsis.