Yeah, I still enjoy it too, however, I want more content. I liked the Missions, but the Legendary Contracts and Strongholds are getting old. the new Stronghold is good, but there should be more becuase…

the player base has been there/done that. I have definitely noticed the drop in the number of players at the GM3 level, periodically spawning into solo instances, which are nigh impossible to solo at GM3.

While you can replay missions, you can’t really go through the story again as a different class (as you do in Destiny), which lends to less replay value for me.

This is what I was missing. I thought if I exited I would leave all that stuff behind.

OH AND ALSO: At the post-mission Where Would You Like to Go screen, would it kill them to add a choice for Exit Anthem?? Seems dumb that I have to load something just so I can quit.

Alt F4 works

Console yourself that you’re playing the much more user friendly version than what we had at launch :)

In tomorrow’s 1.11 patch BioWare “fixes” an improvement in their salvaging loot: making a quick instant right-click salvage was apparently unintended and they will roll it back to requiring it to be held down.

It’s not Fallout 76 levels of self-inflicted gunshot wounds, but it ain’t terribly far away.

They’re finally “fixing” the exploit where if the group dies after killing and looting enemies who have special drops, they can re-kill the respawned ones for more loot.

Also, BioWare continues the trend of introducing new bugs: ursix, titans etc no longer drop any loot at all. I confirmed just now in Heart of Rage.

I don’t know if BioWare developers have ever heard of version control or regression testing.

They do not need it, just add “.magic” in each project folder.

An old BioWare interview on how Anthem was developed.

They fixed the Titans not dropping loot server-side but other apex monsters still don’t drop loot. 2 days to fix this vs 11 hours to nerf overly-generous loot.

100% committed of zero is still zero.

They are shockingly bad at this live service thing. Like… they didn’t overtake Fallout 76 in terms of shooting themselves in the foot over and over, but they’re comfortably in second place.

I’d say they have overtaken F76 since F76 has improved since launch while Anthem has regressed. F76 added text chat fairly quickly didn’t they?

I don’t know, but FO76 (I liked that game as well, just like I liked Anthem) had PR blunder after PR blunder. The canvas bags, the rum, all sorts of garbage.

Anthem seems to be fucking up the in-game stuff while Fallout fucked up the meta (with tie-in merchandise etc.) but they definitely had more customer-hostile front-line CSR responses.

The CM for Anthem gig seems pretty easy. Just copy paste “there are no updates but we hear you” every week.

Ahem.

In game on the expedition screen, weird thing I noticed when I go to invite someone on my Origin friends list it shows me an IRL friend with a legendary gear-scored javelin …who doesn’t have Anthem on their account at all. Of course this is one of a million broken things in this game.

FO76 has been a bit better post-launch, but started from a 100X worse place as far as the state of the game. It’s still top dog in the Incompetence Olympics.

Plus, FO76 has had it’s share of post-release insanity too, what with the canvas bags, and the response to that, and the horrible “Atom Store” prices, and the Nuka Rum debacle (cheap, shitty rum in a fake plastic Nuka shell for $80+ dollars), and on and on.

Fallout 76 has arguably done massive damage to an IP that was previously a safe bet (though it sorta started with Fallout 4). People were apprehensive about how Anthem looked and sounded before it even came out.

The Anthem community is so starved for updates that they have been writing PR fanfic. Fanfics of patch notes and official communication from BioWare Community Managers.