Sometimes never is better than late.

Errrr…umm, isn’t the well agreed upon wisdom on this game, that the actual moment to moment gameplay of piloting and shooting stuff is the only good part of the game? So…they just spent how many months, screwing around with the one thing that actually did work, and didn’t address any of the actual problems?

Am I missing something?

Biggest problem IMO is the lack of content and that isn’t being addressed at all and I doubt it can be with the size of their team.

Their high-effort content pipeline to providing store/lore updates that relied on big-name scifi talent hasn’t been used since squeezing out a single turd of an update after launch.

You can’t rush perfection.

Yup. Having unique builds and such would be nice, but what the game really needed was content/reasons to play. I’m worried they are going to mess up what worked well in the process.

They arent touching piloting and shooting in that section - its about gear, abilities and items - Those things people endlessly complained about were boring and simply stat increases.

They had a job posting for loot designer at launch day but any loot redesign has not shown its head in the last 1.5 years.

I’ll be that guy. I didn’t even think the combat was that good. Flying was great.

All I remember about the flying was constantly running out of energy and being forced to land when I didn’t want to. It felt less like flying and more like gliding.

The overheating mechanic was constant, there really was no tactical point.

If you wanted to fly all the time, there was a specific class for that. Other classes were meant to mix ground and aerial combat.

Strange. I wonder why they made the explicit decision to completely fuck up all but one of the classes and help make the game an even bigger pile of shit in the process.

I’ll be the second guy. Flying felt good and was fun, though managing heat was less so.

Combat always felt dumb and perfunctory to me, and aside from the combo system didn’t really stand out from the “meh” combat in any number of other games.

I loved the combat. All the suits had their own interesting aspects, but the colossus and storm were the best. If most suits were like playing Iron Man, the colossus is playing the Hulk, while also carrying a grenade launcher. Gear up appropriately and you’d be unstoppable inside the colossus. And the storm had such wonderful powers, you could call down an ice or fire storm on a target and wipe it off the map. Heck, I almost want to reinstall so I can fly around and leave little ash spots where my enemies used to be.

Given a lot of combat was flying around, I don’t know how that squares…

I had a similar thought, didn’t really understand flying was good but combat was bad when flying was a pretty big part of the combat.

Darrah and Hudson both resigned from Bioware today

Christian Dailey, the guy in charge of the Anthem 2.0 overhaul, has now taken over Darrah’s role on Dragon Age 4, so who knows what that means Bioware’s misbegotten game.