The game really gets the feel of the javelins just right. They have momentum and mass, they feel real. Shooting and gear feel really good too. There’s a feeling of being out on the edge of the known world, surrounded by danger that the game nails really well too. As mentioned, the dialog is pretty good at times, and there are some interesting characters. Yeah, I think it’s worth a look.

Just don’t expect a deep story or a lot of different activities to be available to you out there. Keep expectations in check and you might enjoy yourself.

Ok, I’ll try it. I assume controller is preferable for this one, given the flying and stuff.

I played with K/M and loved it, so not necessarily

The graphics of Anthem are awesome (visually stunning, even!), despite the title having almost two years already. In that sense, it’s like a just newly released game.

However, that and how cool is to fly with your robot suit are the only things worth experiencing. Literally anything else is subpar: loot system, enemy design and variety, lack of randomization in enemy encounters, difficulty balance and scaling, story, lore, etc. I much prefer playing DRG, Gunfire or RoR2 than this. I find incredible how a big budget, 5 year production like this can’t measure up a $10 or $20 game done by a dozen devs.

Well, I played the intro, got to the fort, and now when starting the game I get greeted by “cannot retrieve pilot data” and the game shuts down.

I guess it’s telling me I shouldn’t bother.

That bug has been there since launch. I’m sure it’ll be fixed soon. :)

I restarted my PC, retried, and it worked. Hopefully I won’t have to do that everytime I want to play.

Just came across this article and thought it would be an interesting coda to the Anthem story. If it turns out that EA is working on an actual Iron Man game, they could do a lot worse than hand it to the team that made Anthem, since that was pretty much the best Iron Man game I’ve ever played.

Did you pay Iron Man on the PSVR? Because until I played that, I’d have agreed with you about Anthem. That was an amazing one.

No, I’m not really into VR and don’t own a Playstation.

The HUD was literally pulled from the movies, and you used the motion control sticks just like his hands in the MCU flicks (palm down at your sides to fly, etc). It was really well done.

I enjoyed my time with Anthem. No, it probably didn’t work as a perpetual live-service type game (and I’m not into that, anyway), but as a single player open world/mission action thing it was pretty fun. Not what I want from Bioware, but from any other studio I’d have considered it a success.

Anthem could have been a great game… they had gameplay elements that were just so well done.

Agreed. It’ll be one of those “what could have been” games for me. I felt like they nailed all the really hard parts, all they needed for someone like me was to work on their loot design and throw out the occasional new stronghold (or whatever they were called).

So close yet really really far away at the same time. Really is a bummer, I feel like if it was a company other than EA, Anthem could have been turned around. I mean, Fallout 76 is still alive and kicking.

There must have been reason why their post-release support had so much trouble. Maybe they made the game so that updating it and adding content was really hard? I know Bungie said that was the case with Destiny 1, and they made it slightly easier for themselves in Destiny 2.

Well, they yanked support (and proposed DLC) for Andromeda very quickly as well. They just weren’t interested in trying to turn these games around.

Could be. Everything about Frostbite sounds like it’s a nightmare to get it to do anything other than Battlefield (and probably is a nightmare to do that on, if BF2042 is anything to go by). Wasn’t there an interview somewhere where a former Anthem dev bemoaned how difficult it was to get inventory/questing to work in Frostbite, or something along those lines?

I don’t know if EA has just never invested in development tools or what, but it seems to be a common problem/complaint.

They had roughly 1/2 of a game worth of narrative content but it was insulting that the loot system wasn’t started on. They had job postings for loot designer go up the week of launch.

That’s the thing… the core mechanics of flying around and shooting stuff like ironman was totally nailed, and that’s what I’d have thought would have been hard to do.

They failed at making a loot system, which they could have done via something like, “Look at destiny. Do that.”

Frostbite, from what other teams have said, is a real PITA to work with.

They confirmed that they are working on an Iron Man game. But it’s EA Motive working on it, not Bioware. EA Motive most recently did the Star Wars Squadrons game.

Edit: It’s in “pre-production” though, so I guess it will be a long, long time before this gets released.