I can tell you that for whatever reason, it takes @Oscuros a good bit longer than me to load in…like a couple of minutes each time. This means, even if I go nowhere, he’s missing start of mission dialog every time.
He’s having additional weirdness, like not seeing enemies for 5-10 seconds after I do as well. We have tried both him joining me and vice- versa, but it doesn’t appear to have an impact.
The biggest complaint I’ve seen online is that if you join a mission like you described and people have gone ahead, it can then force another load on you to jump to them, leading to a string of nothing but load screens. I haven’t seen anything like that, but can imagine it would be terribly frustrating.
I suggest if you have a system that takes longer to load, do missions privately or with friends that won’t run ahead on you.
Do you find that quick play tends to favor your most recent story mission? It certainly seemed to in the open demo, but the pool was much smaller then.
This seems like a good compromise, and I’m certainly in no rush for the level cap. I’ll give this a try. My load times didn’t seem overly long, but I’d hate to lose the leveling stories the first time through
I didn’t think about this, but I guess it would make sense that the mission script might be running globally instead of per player. All the more reason to wait for everyone to load in before starting the script. Hard to believe Bioware would miss this in testing, given the story driven focus.
Btw, if anyone is struggling with getting multikills, you need to kill 8 enemies in 10 seconds by any combination of skills/abilities/ultimates/guns/etc (a reddit poster says they were told this by a dev and from experience it seems reasonable). People saying ults don’t work are wrong. This is pretty easy to get done on freeplay, especially on easy. If you are wondering why this matters, it is part of a story objective a ways in.
Died in a MP mission and couldn’t get a ressurect so I hit the respawn button.
Queue a 30 second loading screen.
Upon ressurecting far in the back, I have the 20 second timer that I’m outside friendly zone, except there is 8 seconds left of it.
8 seconds pass by.
Queue another loading screen for 10 seconds as my characters x,y,z coordinates are moved a few thousand integers…
Really poorly implemented.
Edit: I wonder if Squad invites from the expedition start screen works or not. There is absolutely no feedback when you invite someone.
The in-mission loading screen when you’re just being repositioned is something they said they’ve fixed. I believe it’ll be in the patch for the 22nd, but I’m not 100% sure on that.
There’s too much friction between me getting into this game and enjoying. I can’t be bothered to load it up only to traipse slowly through Fort Tarsus.
I could see the loading stuff being Frostbite related. I doubt streaming of larger areas is something that DICE has ever really had to worry about in Battlefield, where it’s about loading up one map at a time.
Not trying to trigger anyone, just speculation on my part.