I guarantee you that as soon as they have actually figured out the answer to your question, you and the rest of the community will be the very first to know after they inform the people who need to put it into the game.

Yeah I really like the combat and at least on PS4 the load screens aren’t so bad it’s not worth it. Seeing as I just finished up 80 hours in Assassin’s Creed Odyssey I’m used to loading screens. No one seemed to complain about those but that game is filled with them, almost every time you talk to an NPC get ready to watch the white lines dance in the corner for 20-30 seconds. I don’t remember anyone complaining about that. The loading screens in Anthem are annoying but it’s not like this is the first game anyone’s ever had to look at loading screens before.

I see a loading screen once in Odyssey when I first start the game. I play on PC. I have an SSD. Man this is a fun way to type. Feels like a manifesto. I need more sentences to make a paragraph though.

I think the main difference between Odyssey and Anthem is that a lot of the loading screens in Anthem are unexpected, because you’re at the mercy of other players sometimes for when they occur. Anthem being a multiplayer game should also have less pauses and stutters when it comes to actually playing the game and staying in the game. With Odyssey being a single player game, sitting and waiting doesn’t seem as intrusive.

Yes, agree. Also the loading screens are so boring. Just a static image with one unchanging “tip” scrawled along the bottom. They should turn that awesome matchmaking cinematic of your javelin getting ready into the loading screen.

Or bring back elevators.

Which version of Frostbite is Dragon Age Inquisition?

I remember installing it on a regular drive, and then moving it all to an SSD to reduce/eliminate loads (which never seemed super intrusive in that context.)

Oh for sure I’m not saying they’re equivalent I’m just think they’re not as terrible as most people are making them out to be. And I agree loading screens that get in the way when you’re playing with others are more troublesome than those when your eyes on your own.

I don’t know what you’re talking about. I can load into Greece in Odyssey, and literally walk, ride, or boat from one end of the world to the other, fight enemies, clear forts, and go into my inventory whenever I want to switch out my weapons, and never see a load screen. The only loading I saw in Odyssey was if I fast traveled, before a cinematic happened, or if I let the eagle go too far and then returned o Kassandra.

Well that’s great for you. I’d imagine an SSD would make things much faster. However on the PS4 i see a loading screen when: I start the game, when I fast travel, when I talk to an NPC (not always but enough to get annoying), sometimes after I finish a misssion. To be fair they’re different classes of loading screen. That full up static screen with the tips is only on initial load and fast travel or entering a “dungeon” but the other screens are frequent enough to be noticeable. Anthem’s are worse for sure I was merely trying to point out that they don’t seem nearly as bad as everyone seemed to be sayng.

Same.

And, I’m seeing people playing Anthem on PCs with SSDs reporting loading screens galore as well, as it is.

See my post above. Again not saying Odyssey’s are worse or even just as bad, it’s just noticeable to me. And maybe it’s more noticeable since I’ve been mainlining the story quests for the last 10 hours or so and that means lots of talking to NPCs which means lots of waiting looking at the white lines drawing in the corner.

Yup completely agree. The streaming tech in Odyssey is really pretty awesome. It’s very impressive that the whole world is available to move through with no hitches. I get that Anthem can’t even get that right.

For me, the big difference when I compare Odyssey’s loads to Anthem’s is that in Odyssey, the longest in-game load was maybe 10 seconds as the game queued up a story cinematic and changed the daylight in the over world. I’ve literally timed an Anthem mid-mission load that took a minute and 14 seconds.

And I have an SSD.

The hilarious part about that is BEFORE the patch that was supposed to fix load times, it was faster, only took like 40 seconds. Now HDDs perform better, but SSDs took a hit.

Edited to clarify: SSDs still perform better than HDDs.

Yeah I get that. Again I’m on a HDD on PS4 so the load times are worse…but they’re still worse and more frequent in Anthem. Even so I don’t find them to be so bad that I don’t want to play. Haven’t seen anything over a minute yet but also haven’t played a lot of multiplayer or Freeplay yet.

I think the average is about 10 to 20 seconds, but every now and then, I’ll hit a load that makes me wonder if I got disconnected or something before the game finally decides to pop me back into the world. Beyond that, it’s the frequency and the way they happen at times, seemingly to load nothing. Like, here’s a loading screen because maybe they felt I’d gone too long without seeing one.

@Tomchick solved the load screen problems on his stream last night, all you gotta do is play elevator music or Musak during the wait. Then time flies like you’re having fun.

Yep, Anthem definitely has far more loading screens than Odessey. The one at the Forge I find really baffling. That should just be a menu, I’m surprised I have to load out of Tarsis and then back in. I’m guessing this is another Frostbite limitation of some sort? Maybe that can’t change your appearance/model on the fly and instead have to load you out then back in?

That being said, I haven’t found the loading screens to be a problem for me on Xbox or PC. I’ve had late-game turns of Civilization take longer, and they happen very frequently. Different genres of course, just thinking of why it doesn’t really bother me here.

EA’s insistence on using Frostbite for everything is such a classic boneheaded move made at the corporate level with no understanding of the technical ramifications. Frostbite is a Battlefield engine, and from what I can tell these days it does Battlefield really well. But it was never designed for a football game or a Mass Effect game or this game. Granted, Bioware shares part of the blame because you need to be designing your game around the tech you have. Still, if EA is going to insist that everyone much use Frostbite, they must invest in the engine to make it more multipurpose.

Anyway, it’s a bit of a rough launch but not in my top 20 of shitty online game launches. I’m still itching to go play right now.

My favorite loading screen is the one that ends with you booted from whatever you were trying to load into.

I do wish more people would remember this. Maybe the engine didn’t support their vision, but if it’s what they’re using it’s time to adjust the freaking vision.