Surprisingly - no. Antihero’s primary game influences are Civilization and Hero Academy for mechanics, and Thief and Dishonored for aesthetic bits. (I didn’t actually think of Antihero as a “board game” until pretty late in development, which is funny in hindsight. For a long time, in my head, it was simply “fast-paced Civilization with thieves”.)
Was Revolution! any good?
(I do think I’ve played it at least once, a while back, so it’s possible some of it seeped into my consciousness, though I attribute similarities more to the fact that there are a bunch of obvious game verbs you pick if you’re making a game about roguery :). That said, I would really love to make a game about a revolution at some point in the future. “Tale of Two Cities: the Game” has been in my list-of-ideas-to-pursue for years now.)