I picked this up on Android and it’s so weird to see and hear the game in my hand after all these hours. Even my girlfriend was like ‘That’s weird!’. She’s also renamed it ‘Antisocial’ now I can play it anywhere.
I’m having a lot of trouble with Strangefellows and maxed out thugs at the moment, in my last and current game with @lordkosc, as well as in an automatch game with a rando (it just so happens that in all these games the Strangefellows was on their sides of the maps).
I’ve tried a lot of different strategies in dealing with them: gang + dagger = coin and two actions; double gang + dagger = more coin and three actions; maxed dagger = a lot of lanterns + action; assassin = a lot of coin and access; truancy officer Strangefellows = a lot of coin and access; improve access so you’re harder to trap in = lots of actions, possibly dealing with inconvenient henchmen too. All these use a lot of resources, all while your empire burns, and even if you manage to break out and do something useful… the next turn the player only has to buy another thug to reset the trap.
My feeling is that if your opponent manages to max their thugs out and trap you in, it’s pretty much game over because every turn becomes such a huge loss. It’s also a miserable loss!
So… if you find yourself in this predicament, what’s the solution aside from praying your opponent messes up or resigning and flipping a table? What’s your take lordkosc? You ran into this @Otthegreat? Since movement through your guild house was added, this hasn’t popped up in a long time but the last few games have been frustrating once the scales start tipping. There’s a lot of options but I’ve not found any that are effective at countering it apart from preventing it in the first place, which depends on a lot variables. I tend to avoid the thug path but I can feel my hand being forced…
Right, off to the pub.