I want to go out and buy Burnout Revenge, Tiger 06 and FIFA 06, but really I’m wondering why I should spend the money when (presumably) superior Xbox 360 versions will be out very soon indeed.
It’s not just a case of spending the money, either. I want to enjoy these titles, but am concerned that if I play the current-gen versions now I will, to some extent, be burning out on them when I’d probably get more bang for my gaming buck if I just hold out a little longer.
So in the meantime it’s back to Burnout 3 and a few other old favorites that will hopefully hold me over.
I mean, the other thing I’m hearing is that the first wave of 360 titles will be more akin to “Xbox 1.5” than really feeling like the next generation. This certainly seemed to be the case based on the lackluster showing of the E3 titles, but I haven’t seen anything since…
I agree completely. That’s where I am on Burnout too. Fortunately there are tons of great games coming out in the next month or just came out to make that a non-decision… Sly 3, FEAR, Civ 4, BiA: Earned in Blood, XMen Legends 2, Trauma Center, Castlevania DS… all of which I can play without fear of instant obsolescence. :)
Can somebody explain to me how that makes any sense?[/quote]
My guess:
In order to make the 360 version look “next-gen”, more textures and larger versions of textures on the Xbox version are needed. But while the processing power between the systems has increased drastically, the storage format has remained the same - a DVD. As a result there’s not enough room on a DVD to hold all the high resolution textures for all the courses on 360. So instead of doing any compression or intelligent reuse of the textures or making it a multi-disk game, they simply removed courses from the Xbox version until the game could fit on a DVD.
I don’t buy that. Games like Tiger reuse textures like crazy. How many different textures of grass, sand, and trees do you really think the game uses? How much do DVD’s hold nowadays, 9 gigs? I dare them to find 9 gigs worth of textures to fit into a golf game.
Perhaps it is more of a case that it takes more time to create the art resources for the higher resolution of the 360, and they had to pair down the number of courses to get it in on time.