I’ve been stuck on 3.1’s boss for the last year. I admit, I hadn’t thought of using herbs as a way to prolong that battle. Mostly I’m always trying to find the magical spot in the top left corner where I won’t get hit by the enemy magic, but can never really find it. I can have a fairly long battle, but I always get killed. What’s a shame is that I was really loving the game up to this point, but this boss has been a pretty big stumbling block for me.

Edit: Hmmm, I wonder if I should the ring that gives me 3/4 health for this 3-1 boss? If combined with your healing herb idea HRose, it could give me enough health to last through the battle maybe.

You just need to run along the side to find a pillar that covers you the most. The problem is that it depends on where they respawn.

You basically find the right pillar, hide, wait they shoot, then fire the crossbow and wait for respawn. The fight is actually quite easy. It’s just that it requires a fuckload of bolts.

I really have to say, I love how all the areas in the game tie together, might be some of the best level design I have ever experienced.

Ringing the 2nd bell was pretty epic. That boss fight was crazy hard btw. :p

Well, no crossbow for me. I’m using magic and spear. It works fine except when I can’t find the right cover and get hit by the multiple “selfs” that the boss spawns that shoot out magic. The main problem is that with the camera the way it is, it is really hard to have good situational awareness in this fight. I can’t tell where all the enemies are and which angles have me in the right place in cover to not get hit.

Entirely a personal choice. I have beaten the game several times using nothing but a straight sword (with some complimenting magic).

  • Yeah, human enemies drop those and latria simply doesnt have that many. Lots of spices in latria though. Might be easier to farm souls (4-2) and buy those grasses.
  • Winged spear is nice (mostly because you can block and attack at the same time), but its hardly overpowered. There are lots of easy to get weapons that drop cuthulhu guards in couple hits (crescent falchion for example)
  • you dont need to do any platforming in stonefang (or anywhere in fact). That mine shaft is just a shortcut.

Went back to farm and explore 2.2 now that I figured out you can bring up the elevator again (the lever built ON the elevator tricked me into thinking that once it went down it wouldn’t come up again, hence all the platform jumping).

I’m amazed that I can still die in 1.1, but lots of herbs and souls.

Anyway, when I was back into 3.1 I had something like 80 black bolts and 18 full grasses and a few others. There was my brother watching that halfway through the boss combat commented: “This is just too easy.”

It was easy indeed. Plenty of healing and bolts. I brought the boss down to the very last sliver of life, just another bolt. It was done.

It respawns somewhere slightly further than usual. So I locate it, wait that they go through their usual shooting cycle, then step into the room to get the targeting and WIN. Only that stepping into the room caused me to trip on those stun circles, and then I get repeatedly shot before I can do anything.

Dead again.

Out of herbs, almost out of bolts. I guess I’ll have to go through at least another hour of farming before I can retry. This was the part where someone usually throws the pad at the screen in rage. Oddly enough, I reacted with the manic laughter instead.

That’s the joy of DS. So many times almost making it, then finally pushing through. And you are right, if you can maintain composure and move patiently and deliberately DS isn’t really that hard. It always plays by it’s own rules so you can anticipate what is coming. The challenge is that haste or a lapse in concentration generally results in death, so yes, if you are executing perfectly the game is easy.

As for all the farming…I have to admit that it’s not my favorite part. Usually I farm the 4.2 reaper and then just buy whatever supplies I need.

Oh, also note that the World tendency affects your healing grass drop rates. But if you’ve screwed that up, unfortunately there isn’t a lot you can do about it. It’s a confusing rathole anyways.

Also, I assume you’ve figured out the “trick” to the 3.1 boss and aren’t just trying to beat her by attrition. Because you never will, it’s literally impossible.

I also assume you aren’t just trying to beat your head against one level forever. If you dead end in one level, move on to another one. You’ll get experience, but more importantly you can get better gear. If you don’t have a good mag-defense shield, that could be an issue. I beat the entire rest of the game before I ever killed that damn Maneater.

Re: Latria. I never understood complaints about the prisoners. They were all dead every time I walked through the level, until the point where I knew which ones could get into my way and needed to die, and which ones didn’t.

Like the fragrant ring (start as royal), the winged spear is a way to make the game less fun for yourself. Also, by locking you into a specific strategy, it can make some encounters harder than they should be. Think of it as a crutch that prevents you from getting better at the game. It’s okay to use, but you shouldn’t feel you need it. I used it for almost the entire game, but I had a lot more fun once I stopped using it. As prankster notes above, the cthulu guards in particular may be better with a weapon with faster attacks like the falchion, so you can kill them before they react.

So, beating Dark Souls got me to go back and dig into this. Don’t think I like it as much as Dark (seems the bosses encourage ranged attacking too liberally as opposed to Dark’s down and dirty melee-centric boss fights - also world tendencies locking out certain content without gaming the system is sorta annoying) but still enjoying it greatly. Also - Latria has to be one of the more downright creepy areas I’ve played in awhile, particularly 3-1’s sound design and the cthuloid enemies and their tinkling bells combined with that eerie vendor singing.

Did you play online? See any player ghosts or try to summon? It would be interesting to find out how many people are still playing it.

They shut the american servers down at the end of May. No more online play.

As far as I know, the EU and Asia servers are still up because they are run by Sony.

Nope, they changed their mind. Also, I just played a few minutes online.

I’ve summoned once, and tried to be summoned several times. The only time I managed to get summoned was once for Flamelurker, and the summoner died immediately in the fight… Its possible I’m overleveled though. I have yet to be invaded, and I’ve spent a fair amount of time in body form. I see quite a few ghosts in Boletarian and Stonefang, not so many elsewhere though.

My wife is out of town until the 11th, so I decided to spend some time today to try to beat 3-1.

In the end, I beat it easily. So many months of aggravation. I wonder why it was so much easier this time? I think one factor I noticed is that the first 3 worlds right now are at near white tendency, which made the fight a lot easier than it had been before. And secondly, I’ve leveled up a bit in the last few months, so I could take a few hits from the pseudo-bosses in 3-1 while I went for the real one.

Thank god.

I went onto 4-1, and after a few runs where I was having trouble getting past a certain point, I used my hard earned Evacuate spell and got the hell out of Dodge. Woohoo! I leveled up 3 times with the accumulated souls (I’m level 37 now I think?) and bought a couple of other spells. I also bought a few heavy arrows, since I found a Compound Long Bow in 4-1 this time, and I upgraded it to +1. I wonder if I can go back to 1-1 now and kill that dragon using a bow and arrow? I wonder if the dragon will even be there with the World Tendency so white these days in the first three worlds?

For the first time in the game, I’m butting up against the idea that I might need materials I can’t get access to just by exploring, if I want to upgrade my Spear+6 and my Purple Shield+5. And I keep finding all these other newer weapons that I can’t really afford to upgrade since I used all my upgrade materials long ago to make the Spear+6.

Messing with wikis and world tendencies and such to find materials sounds… so unappealing. Hopefully I can just make it through the rest of the game without needing to upgrade.

Some of the Materials you might need are sold from the merchant in 2-2.

Nice! Now that’s what I’m talking about! Very cool. Being able to buy what you need sounds a lot better than hunting Crystal Geckos and whatnot.

Not knowing your stats or play styles I’m not sure what to suggest for you beyond checking the merchant already listed. Different stones are good for different upgrade paths.

Sharp/hard stones for basic upgrades making all stats generally better while not altering or raising one more than another.

Blade stone makes weapons benefit more from Dex stat at the cost of str bonus.

Clear stone makes weapons gain more from both str and dex but lower increase in base damage

Grey stone makes weapons benefit from Str but drops off the Dex bonus

Moon stone adds magic damage to a weapon and also makes it gain power from magic stat while still allowing for a minor bonus from dex and str.

Darkmoon stone adds magic damage And MP regen effect, it too makes weapons gain from magic stat but removes dex and str bonuses. Weapon must be drawn to gain regen benefit.

Faint stone adds magic damage And HP regen to weapons, it also allows Faith to increase weapon damage, it lowers the bonus for str and dex but doesn’t eliminate them.

Mercury stone
Makes weapons able to poison adds a little more dex rather than str

Sucker stone makes weapons able to cause Bleed adds a lot more dex rather than str.

Marrow stone adds a higher critical damage mod while lowering base damage.

Dragon stone Adds Fire damage to weapons but removes all bonuses from stats, you still need the base weapon stats to equip it wield it properly though.

Spider stone is for bows and it makes them gain alot more from Dex it also increases their range slightly at the cost of a slightly lower base damage and a lower strength mod.

Cloud stone is for shields and increases magic damage resistance at the cost of making it easier to break the block, it stays at default level rather than being able to withstand harder hits at higher levels.

Personally I liked faint stones on my first play through, found a mace that I upgraded to +5 with them. Couple the health regen with that of Abjudicator shield and the regen ring I found it a bit easier to tank things.

Oh yes an important note, Bladestone trying to farm for a Pure one to get +5 will drive you insane as it only drops at a very low rate from two monsters.

Quick edit - It is possible to get through without upgrading weapons to the max level or at all if you learn the patterns, it just makes it easier. Also, the Meltstone reverts any upgraded weapon back to it’s base form but you lose all the souls/stones that you invested in it to upgrade.

I went back to the Dragon in 1-1 and shot it down with about 2500 Souls worth of Heavy Arrows.

Was it worth it, you ask? Actually yes. The dragon gave about 7000 souls immediately, and he dropped a Soul that was worth 10,000 souls. I ate it like it was stem cells! Nom nom nom. Mmmmmm. Dragon’s Soul. Delicious.