So it’s been great to finally catch up on this game - I’m basically done; just stalling to do some of the black world tendency encounters. Getting the white world tendency has been impossible online given the current state of the game - you’d basically have to blast through several worlds in one go. White character tendency is also difficult.
I basically went through the worlds in order, with a diversion at the end: 1-1, 1-2, 2-1, 2-2, 2-3, 1-3, 3-1, 3-2, 3-3, 4-1 then skipped to 5-1, 5-2, 5-3, so I have the remains of 1-4 and 4-2/4-3 left.
Given my extensive Dark Souls experience, I didn’t really have any difficulty – the NPC version of the 3-3 boss was actually the most difficult for my almost pure mage build. I think I killed all of the others first try, with the exception of 4-1 who killed me once because I didn’t realize his ranged capabilities (even though he’s actually a breeze), and Flamelurker, who took 3 or 4 tries given my character stats at the time.
1-3 is probably my favorite - as in Dark Souls Undead Parish/Burg - the engine is really fantastic at battles with armed opponents. I didn’t mind world 5 as much as I expected, but its reputation had lowered my expectations - it’s basically a better Blighttown. Great level design overall - most consistent in quality than Dark Souls (although the only levels in Dark Souls I find uninspired are the ones in the expansion pack and the lava portions of Lost Izalith).
Other things I like about Demon’s Souls - I grew to like the herbs more than I expected, as rather than weakening you by imposing a cost on retries, they actually allow you to be much more capable since farming herbs is so easy in 1-3. I do love MPs too - using spells on common enemies in Dark Souls seems far too costly. The “black phantom” and Nexus NPC intrigue stuff seems more polished than anything comparable in Dark Souls. I do like that there’s more enemies in Dark Souls that don’t respawn, giving an additional sense of progress - I was really happy to discover that some enemies didn’t respawn in 5-2, and wish there were more “killable” enemies.
It’ll be interesting to see how Dark Souls 2 evolves the series - while I’m concerned about the stated focus on greater accessibility, there’s no denying that a lot of this series actually depends upon wiki access to be comprehensible – tendencies, upgrade quirks, the secret doors in Dark Souls, rare farming items, sparky tradeables, crystal lizards, access to many special items/weapo ns. What I don’t want are NPC “exclamation marks” and other tools to make NPC motivations, etc. more apparent.