That means I have one week to get through new game + world 5 to complete the event I missed.

Son of a bitch. Just when I think I’m out…

Although playing white world is pretty boring, so I imagine I’ll just get what I need done and then wait for this nonsense to be over.

I’m close to beating it the first time (have 4-2, 4-3, and 1-4 left) so I can’t decide if I really care enough to do all the white tendency events. I’m feeling pretty powerful already.

My favorite weapon right now is the Meat Cleaver. It’s super easy to craft (normal club + the 4-1 demon) and does both physical and magic damage. The weight and stat requirements are a lot easier than some of the other big weapons too. I also use a LOT of magic + my lava bow. The meat cleaver one shots most fodder enemies, and I use arrows or magic on the bosses and bigger normal monsters.

I beat the boss of 5-2 with my lava bow and about 30 arrows, from the sniper perch on the right side of the top level. She was constantly healing, but she would pause between heals long enough for me to gain some ground.

There are a few special items there that might be worth your while, and if you consider what a pain in the nuts pure white can be, it seems worthwhile to get it for free.

Thanks for the heads up.

Oh definitely, it just comes down to rather I care about it, because I’m not very likely to do a NG+ at all (tons of great games coming out very soon). I think I’ve screwed myself out of Pure White naturally by forgetting I was alive and then dying in a few zones.

Lizard_King, if you’d still like to share your ideas about the feedback loop in Demon’s Souls, I’m interested.

Would you be interested in mine? Though, I’d like to hear LK’s one as well.

Why yes, yes I would! Please do share.

Death is a part of the game.

This is the biggest difference you’re going to have to learn in enjoying the overall game. Death in Demon’s Soul is part of the design. It’s the lynchpin in the player feed back loop and the foundation from which the player draws his sense of progress, his power curve, and his ability to learn the game. It isn’t the amount of damage your character takes in one fight, or little glowing bits that indicate treasure. Death is how you overcome the game.

This is introduced to you near the start of the game. After the brief control tutorial, you’re immediately killed by the big bad demon. This is planned. You’re not supposed to win that fight. What’s interesting though, is that you survive, the game still moves forward. The game intends to show you that death isn’t permanent, it’s just a setback. Dying in this game doesn’t lead to game-over screen and a “press to continue”. Dying leads you to the Nexus, and the rest of the game.

From then on, when you die, you spawn right at the start of the level, with all the enemies respawned, and all your souls lost. What you didn’t lose, is whatever items you’ve gained through the level, your knowledge of the level layout, enemy locations and most importantly, what surprises are in store for you as you make your way through the level again. Death is a way to teach to be careful as you take each step, it’s also the way to restart a level if you’ve done something horribly wrong. It’s like the lives system of old-school Schmups.

The lost of souls adds to that tension. When you die once, your bloodstain holds all the souls you’ve gained up to that point. This gives you, the player, the goal of reaching a point in the game where you conceivably should know how to reach again. That the promise of souls is there often obscures your caution, is why the game seems unforgiving. If you reached where you died once, not only do you gain all the souls you lost in the last death, you’ve earned more souls making your way back there again.

If you died on the way to your bloodstain, you lose all your souls. Fine, fair enough. It’s the game true punishment, and it’s punishing you for being over-confident, hasty and not careful, or skillful enough to make it to a point where you had managed to once before.

Demon’s Soul is a game about the abstract knowledge you hold about the game world and the obstacles it throws at you. It’s skill base in that the combat system is rich enough to offer you a variety of options to tackle enemies, but it’s a game in the sense where you have to master the knowledge the game presents to you to truly beat it. It isn’t the kind of crafted experience that leads you down the beaten path with a few obstacles the way Gears of War, or Prince of Persia is. It throws you at the obstacle, and then expects you to figure out the way to beat it. The way it tells you that you didn’t is that you die.

Have another go at it then.

Great analysis! I’m just nodding my head in agreement here.

It occurs to me that Demon’s Souls teaches us that being impatient in a war kills you. Rash actions or rushing ahead without careful observation will only result in a speedy demise. Look and think carefully before initiating a fight, it seems to admonish us.

Interesting analysis guys - I like it. I would broaden out “impatient in a war kills you” to the more general “fools rush in”, which is pretty much the abiding principle Demon’s Souls is so neatly designed around. Because, as I understand it, in a war pretty much everything kills you. Most war messages in thoughtful media boil down to war sucks, and I think you’d have to abstract a long way to get there from DS. I’m sure there are as many patient and well-prepared guys in Arlington or with names on the Cenotaph as otherwise.

Yeah, unlike in a war in Demon’s Souls you can set your own pace and thus make your own luck. The enemies are not actively attacking. They just stay put until they see you. I used “war” instead of “fight” in “impatient in a war” because the game is such a prolonged campaign against the demons.

Sure, in a war being patient and careful is not enough. You also need to be lucky to survive because the great majority of the whole experience is out of your hands. A true war simulation would be very frustrating to play.

And yeah, Demon’s Souls is very happy to kill you any time you start getting confident or have a moment of carelessness.

Nice evaluation Equis, I would like to add one thought though. In many respects DS is actually a puzzle game. I have rarely been in a tough spot that didn’t have a solution. Perhaps it’s a different combat strategy, or some different gear, or maybe something else, but banging your head against the wall in a straight up fight is generally not the best way to proceed through this games tricky bits.

The first thing that pops in your mind after a death in DS is not “better try that again” but rather “how could I approch that differently”. Among other things the games enemies and thier reactions don’t change, allowing for this type of analyisis, instead of just relying on leveling and gamer skill (though these latter two are also important).

On an unrelated note: Anyone near a 116 and looking to do some co-op?

I think I’m close to the 100s now, is there a way to invite friends to your game?

No, but we can put the marker in a specific location so we end up in the right game. It would also be useful if you have an XBOX we can start a live party so we can communicate.

I’m not sure exactly what the spread is that will allow for the marker to show up, but I think it’s around +/- 10 levels.

I read somewhere that it is good for both players to login to PSN at the same time while the game is running (or start the game program at the same time while being logged on to PSN) to hopefully end up in the same Demon’s Souls server shard. Maybe you can shed some light on the necessity of this if you succeed in hooking up?

Is there any way to move a Demon’s Souls copy-protected save game file from one PS3 to another? I realize firmware 3.15 allows one to copy/move the entire contents of one PS3’s HD to another PS3’s HD, but that’s overkill for what I want (i.e., to be able to play my saved game on either PS3 at any one time).

I’d say the key thing is just finding a somewhat isolated spot that you both agree on to drop the rock, and having an open voice chat link (I recommend skype over XBL, but whatever works for you. So long as you are =/< ten levels, it will always show up in my experience. In one session I think quatoria had to summon me like fifty million times in 1-3, and it worked every time. Also, have a plan for when you are invaded unless you are a huge fan of Benny Hill-style coop panic.

AFAIK, no. Copy protected saves are bullshit, although I guess it prevents some cheating.