Apple removes Fortnite from the App store, Epic responds with a lawsuit

I don’t use Apple and have no stake in this debate, but It’s not necessarily just about breaking out of the sandbox. IOS has “private” APIs available, but those APIs can’t really be private. Apple enforces the privacy by scanning your application when you submit and detect if you use any of them, and if you do they get rejected.

These APIs can be used for fingerprinting, detecting what apps you have, etc…

It also isn’t just about zero days too. One of the things Apple forbids is dynamic/JIT code running (which is why you can’t have a real 3rd party web browser). Without that restriction once an exploit is known those apps can be instantly auto updated to exploit it on a whim (or use fingerprinting to selectively target who it exploits).

Not saying these are compelling reasons to keep sideloading banned, but it is consistent with Apple’s practices and views for why they view that the walled garden enhances security.

You can already do all those things, it’s just annoying.

Interestingly Playstation is the biggest revenue stream by far.

Court documents reveal that PlayStation 4 generated 46.8 percent of Fortnite ’s total revenues from March 2018 through July 2020, while Xbox One, the second-highest platform, generated 27.5 percent. iOS ranked fifth, with just 7 percent of total revenue. The remaining 18.7 percent would have been split between Android, Nintendo Switch, and PCs.

Thanks to these court documents being released ahead of the trial, we now have a better idea of where Fortnite makes most of its money — and despite the huge amount of dollars flying around mobile games right now, PlayStation and Xbox seem to account for the bulk of Fortnite’s earnings. They could make Epic’s choice to fight Apple and Google make a bit more sense — even if they alienate the app store companies, Epic can bank on Sony, Microsoft, and Nintendo consoles continuing to rake in cash.

I guess you take a victory here, and try to apply it elsewhere.

But, I always have to ask, how big a deal is the cross platform of it all? I believe one of the perks is that anything you buy on Playstation is available else where. I wonder if losing access to iOS might have caused some revenue to drop from other stores.

That’s actually really interesting to see. Install numbers on mobile do not equate the spending by engaged console players in this game. It’s an interesting contrast to Call of Duty mobile which pulls in huge figures right now.

Still a huge gamble, abandoning 7% of your revenue. No board would ever permit a company to do it, only someone like Sweeney with total control would ever do such a thing.

I think the surprising thing to me is that PC was so low, considering isn’t that how most Twitch streamers play it? Seemed like the primary platform.

I’m curious, how many people play Fortnite on multiple platforms? It could be their primary platform is Playstation, but also play it on iOS (or some other combination) I wonder if their buying habits are impacted by this.

There is always something to be said about preferring to make purchases on a device with a larger screen. That’s why I prefer to shop on Amazon on the Computer, as opposed to the app.

But I’m sure I’m in a minority compared to the younger, hipper Fortnite audience.

I think the PC is the aspirational choice for tons of kids who watch their favorite streamers play there but can only afford (or have Mom and Dad afford) a PlayStation.

I know this was how things unfolded for my kids and their friend group that has continued playing games post-high school. They’re all PC gamers now but many took awhile to catch up. My boys all wanted their own PC/laptop for college so they were moving past consoles quicker than most.

It’s easy to believe that most players are still on PlayStation though. Hell, that’s where I do all my Warzone spending now, Apex before that, and Fortnite before that. Even while owning capable PCs!

I figured this thread would have exploded today with all the info getting released.

Thought this one interesting. Epic tried to throw their weight around, but ended up paying Sony to support crossplay.

Sony is consistently the single biggest barrier to cross play.

That’s because it does cost them money. If Microsoft were on top, they’d be the biggest barrier. If Nintendo were, they would be, etc.

Found this floating around, presumably from the trial:

(it’s an image, no idea why it’s webp and Discourse won’t let me rename the extension and upload it).

It shows how much devs got paid for the free epic store games, and how many new accounts came from each

I feel like RiME was done dirty there.

I’m selling it as an NFT, bids starting at $1M

Nice to see the Slime Rancher guys did well. Wonderful game.

I forgot to grab the million $ MYZ on that list, oh well.
Canary seems to be Conarium.

Not surprised at all Batman was the most successful. I thought Celeste and Inside would’ve done better though. Weren’t those press / indie darlings or whatever at the time?

The email, dated June 25, 2015—so well before Epic was flush with Fortnite billions—was sent directly to Cook by Sweeny, and reads:

Hi Tim,

Y’all should think about separating iOS App Store curation from compliance review and app distribution. The App Store has done much good for the industry, but it doesn’t seem tenable for Apple to be the sole arbiter of expression and commerce over an app platform approaching a billion users.

Compliance review could be limited to API compatibility, safety, data privacy and fair disclosure practices. Compliant apps could be signed to allow open distribution via web or by confirmed invocation from another app, with no restrictions on engaging in commerce directly with users.

Rather than replying directly to a dude who began an unsolicited request to alter Apple’s billion-dollar business plan with the word “y’all”, Cook forwarded the email to colleagues Phil Schiller and Eddy Cue, saying:
Is this the guy that was at one of our rehearsals?

The judge doesn’t understand Apple either. Apple Arcade is later mentioned as a competitor.

A slide of internal Epic discussions regarding getting console first-party game onto EGS: