Interesting exploration of just why you only see “Lite” and “Free” demo versions of apps and the various hoops that must be jumped through to get approved.
To be honest, I can understand some of it. Nothing is more frustrating that time-bound demo’s that time out before you really get the chance to do much with them. I actually like Apple’s intent here.
Now that I’ve said I agree with Apple on something I’m going to move a few feet away. Just in case the lightning bolt strikes late.
I completely disagree, they should just allow demos because all of the “Lite” versions are demos in all ways except the name but having them exist in a way that isn’t fully linked to the main app within the app store just confuses the non-tech-savvy consumer and contributes to massive clutter on an online store whose user interface is already collapsing under the weight of available options.
To toss an unfounded conspiracy theory into the mix, I wonder if Apple’s policy exists to help massively pad the number of apps/games they can say exist for the AppStore.
I like it because some games, the lite version, assuming I can play it forever is all i ever need. :)