Obligatory “it looks better in motion” comment! As mentioned, important things generally stand out clearly, although it does take a while to get used to the aesthetic. I had the same reaction when I first played the demo, but I enjoyed the gameplay loop and combat so much that I warmed pretty quickly to what they were doing.
Finally got to return to this last night. My Yotun was on level 10, doing better than I’d done before, with some amazing mutagens. You can predict what happened! It’s always the same, you leave a game for a short while and become rusty enough that you lose your edge against harder foes.
It certainly took a few moments to get a handle on the controller again. Being able to rebind in game would definitely be a good thing, but as with all things things I find a bit of practice rewires my brain pretty fast. The biggest hurdle was training myself not to hit X for attack (thanks, Death’s Door). So I kept trying to smoke my healing bong, but fortunately you can interrupt that by moving (until you level that ability up later). Since I last played they’ve added some slightly overdone screen rocking when you get hit by certain effects now. Normally I’d turn it off but they seem to have it lumped under a general “effects” slider. I’m getting used to it.
But the gameplay remains undiminished, and there are a lot more events I’m encountering that I hadn’t seen previously. Combat in this game is excellent once you get down a few levels and really need to work all your abilities. Once you open the elevator shortcuts down to the lower levels things get hectic fast, but I need to upgrade my starting gear a lot more before I can start doing that. I got 120,000 veri on my last run, and let’s say it didn’t go veri far.