Ark: Survival Evolved - Dinos and Leveling Survival Game

I’ve been dying without a transfer tool as well. Can’t wait!

@barstein If I remember right, one thing that’ll cause the crash on mod loads is a mod that is no longer listed in the workshop. I’ll try removing all my subs and rejoining to see if I can reproduce your error.

Similar to @Kelan, I went to the ARK workshop and unsubscribed from all mods. It took ARK about 10 minutes to validate after that, I’m assuming that was deleting files. I closed Steam and restarted after. Upon trying to join Crystal Isles my client started loading mods. I timed out twice during that process, the third time it completed everything. The largest mod appeared to be 313MB. After all mods installed, the client connected, loaded the mods and popped me right back where I was in my base. Zero issues.

Just in case, here is the mod order list on the server. I’m not 100% sure if it’s the same list that is loaded when the client attempts to join, but it’s worth a shot trying to track down the issue:


731604991 = Structures Plus (aka S+)
1300713111 = Rare Sightings
538827119 = Omnicular
566885854 = Death Helper
2020317130 = Monte’s Engram Unlocker
924933745 = Dino Tracker
821530042 = Upgrade Station
609380111 = Stargate Worlds v3.0
1618319057 = Dino Bars

Hmm, reinstall didn’t seem to change the situation.

Last several lines of the most recent file in that directory:


0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 0000 00

After reproducing with the Qt3 servers (same symptoms across the board), I connected to a dozen or so official and modded unofficial servers, and didn’t reproduce it there.

I haven’t seen you mention any change so let’s start with disablement of a mod and see if that makes a difference. I’ve disabled Stargate Worlds, it’s a semi-heavy mod. The problem here is that if we get to S+, it is THE MOST USED mod on our cluster and will be an issue for sure.

We’ll step through these as needed, starting with the last 3, as you mentioned you load several but get stuck near the end.

Here are the last 4 loads:
924933745 = Dino Tracker
821530042 = Upgrade Station
609380111 = Stargate Worlds v3.0
1618319057 = Dino Bars

Aha, that changed something for Crystal Isles, Skipper. Got through all eight mods and into the game without a hitch. The other maps are still crashing the game at the same points, but this is definitely a start. So the two open questions in my mind are (1) why is Stargate Worlds crashing my game but not anyone else’s, and (2) are the other servers crashing because they’re still running Stargate Worlds?

All the other servers do indeed have that mod. As to why you’re crashing with it, that’s a mystery for now. More to explore tomorrow.

Only thing I could think of is the server is pulling down a different version of it than you get from subscribing through workshop. No idea for sure, though.

Yeah it is strange for sure.

@Barstein, Stargate worlds has both added graphical effects as well as added sounds to the game, something most of the other mods do not have. You might want to check your drivers for both GPU and sound. Keep occasionally trying to join one of the other cluster servers so that we’ll know.

I can’t remove Stargate on those other servers without most of us losing our Stargate points in game, so it would be nice to be able to resolve your conflict with that mod.

Figured I should update it here just in case you missed my message in game!

I finally got an argent tamed last night with a slightly upgraded xbow. Somewhere in the 150-175% to help with the problem I had with shooting the dang thing while it was running away! I also used it to bring one of my Ankys home so I should be good for now! Thanks for the offer.

Kelan I’m not that much further along than you. I’m running with only one Argent but I have a trap set up nearby. No longneck rifle or darts yet either. I did get my full set of gathering dinos and a spare for a couple of them, however.

Now that we have S+ that should speed up a little but we’ll see.

Has anyone seen Therizinos on the map or know where they are?

Good deal. Yeah no longneck rifle nor darts for me either. I will take one anky to my little metal node area and drop it off. I have a few forges set up on a platform near for remote smelting. I will start to build up my metal reserves a little now so I can make a rifle and some darts.

No idea on the Therizinos…

There are some pearls near that area that I hope to start getting on my run, but I haven’t found them yet! Having a hard time reading the map and don’t have enough pearls to make a GPS yet.

I’ve seen that before for sure, ARK included I think. Can also happen when a game client and/or server inadvertently gets more than one version of a mod. I was actually wondering if, since you all have had these mods installed for a longer period of time than I have, that might be the case here.

Yeah, I updated my drivers, @Skipper . I guess I could go hunting for beta versions, or something.

Definitely don’t ditch that stuff on my account. Not gonna be the guy who drags you guys down like that. :)

Star gate on crystal is not a super huge loss we had talked about disabling it anyway. as for the other servers I am fine if we need to remove it as well.

I’m with Grem on the Stargates too. In actuality, with given time for folks to round up anything they want and move dinos, etc, I’m also down with resets to some of our older and less used servers, albeit with a much shorter mod list like we’ve done here. The buildup of items is fun, as is the building of cool homes/bases. But once we move on to other servers the use for those drops waaaaay off.

A reset to some of them would also provide a means of giving them a fresh shot again to some who’ve not enjoyed the maps fully.

As a group, we’ve not approached a real reset on any map, beyond The Center, which got repurposed to Genesis when it came out. Map/mod resets were much more common when playing in the Minecraft days.

Sounds good. Before doing anything drastic and potentially disruptive, it might be worth glancing at the server files and double-checking that there isn’t a duplicate, older version of Stargate in there. Likewise, look for the same in your local mods folder. Seems remotely possible, to me, that duplicate mod files could explain why players who’ve had the mod installed for a while wouldn’t crash like I have been, since I’m probably the only player here who is guaranteed to only have the latest version installed.

For this particular server, there is not. For the older servers, there very much are duplicate directories of a lot of the mods, as the method of server mod installs changed over time. They are now tied to steam-update and get updated via a different server-side process.

It would make a lot more sense if you were able to connect to Crystal Isles, but not to the older servers. Instead, you couldn’t connect to either and that has me a bit baffled as to why.

Had a thought, and started browsing my own ARK mods directory (\Program Files (x86)\Steam\steamapps\common\ARK\ShooterGame\Content\Mods). To my surprise, I found several files/folders with old datestamps, going back a few years, even though this is my first time playing ARK on the PC in years and this computer was rebuilt with a fresh Windows install several months ago. Could be Steam cloud sync? Or perhaps when I reinstalled Windows, I restored my Steam directory manually.

At any rate, I first unsubscribed from all ARK mods in the steam workshop, then manually deleted everything in the directory above. Then I connected first to Crystal Isles, was successful, and finally tried to do the same with each of the other servers once again, but encountered the same crash to desktop issue as before (also crashed at the exact same mod #s). But at least this experiment eliminated the possibility of my own installation containing ancient and/or duplicate mods.

(By the way, now that I am sure that I have an up-to-date, cleaned up collection of mods, my current count is 29 total.)

Pick one of the other servers and see if you can let me know the approximate mod number you fail at. I’ll see what I can find out.

Also, can we all complain together of how much space this darned game takes up! Geez.

Here’s an updated list, @Skipper: The Island #18/21, Ragnarok #5/16, Extinction #7/18, Genesis #7/20, Valguero #9/28, Aberration (just errors out almost immediately with the message I pasted above), Scorched 5/24.

Crystal had been crashing to desktop at #7/9, before you pulled Stargate yesterday.

I think we just confirmed what it is. We also confirmed you load mods in the order listed on the “Active Mods” setting of gameusersettings.ini on the server.

You’re seeing the last number that loads successfully, the following mod crashes out:
The Island #19 = Stargate Worlds
Ragnarok #6 = Stargate Worlds
Extinction #8 = Stargate Worlds
Genesis #8 = Stargate Worlds
Valguero #10 = Stargate Worlds
Scorched #6 = Stargate Worlds

Aberration is the exception here, making me wonder if you have the map downloaded. At any rate, the first mod is Dino Bars, something you can run and load already on Crystal Isles.

@Grembel and @Ragan (and your boys) besides you two, Trip and me, removing that particular Stargate mod affects us the most. Trip isn’t on ARK right now, we’ve lost him to WoW again. I’m not tied to the mod as a must-have in any way but it does affect already built locations and the way they were built (to use Stargates as part of the gameplay.) I can remove it from any or all servers if you don’t care. If you do care, are there any servers you don’t mind me clearing it from?