True, but you get to see Arkane Austin push Crytek to its limits! Some details from the Quakecon exclusive presentation:
Dave Oshry’s live tweets:
[quote]If I had to describe Prey 2 I’d say it’s like Dead Space plus Dishonored plus who cares this franchise has no identity fuck it let’s party.
Prey 2 has a lot of RPG elements and deep talent trees. Was not expecting that.
Prey 2 has a glue gun. You shoot it at enemies and turn them into glue. Ok.
In Prey 2 you can turn into a coffee mug to get through tight spaces disguised as a coffee mug. Ok.
In Prey 2 you can also use your Gloo gun to make stairs and such. Out of glue. Ok
In Prey 2 you can throw grenades that suck things into black holes. Ok[/quote]
Writer Britton Peele’s thoughts:
[quote]
Seeing Prey gameplay now. Dude is wielding a wrench, which lends this whole thing another level of Bioshock feel. But “weapons are rare.”
The aliens in Prey can become objects like furniture. Could be a good way of messing with players.
One glance at the game’s RPG elements and I’d say that this new Prey is clearly more like System Shock than the old Prey.
Oh snap, like the aliens, you can get the ability to turn into objects. They just showed turning into a cup to get through a small window.
They then used a glue gun to scale a wall. Looks like there could be some cool environmental puzzles in #Prey. #QuakeCon
You can also chain powers together. After using Mimic to become a small object, you can use Kinetic Blast to get yourself up high.
Now there’s some antigravity stuff in space (complete with thrust ad O2 meters). This is the only thing that’s even reminiscent of old Prey.
The space station where #Prey takes place is one big, open world. I wonder how guided the experience will be.
#Prey will ship sometime in 2017. Looks pretty cool so far. I’m interested in seeing more.
“That game is crazy fun to play and it’s given me an irrational fear of trashcans,” says @DCDeacon[/quote]