[quote=“Grifman, post:422, topic:78708”]
I totally disagree. It’s interesting that he complains about many things that are found in System Shock 2:
- You can create broken builds in both games[/quote]
IMO, this is never a good critique in and of itself. But this is a longer, separate discussion IMO. I would simply say that I think the layout and nature of the skill tree in Prey (broad, not deep, significant cost scaling) means that it’s difficult to wind up without useful skills. Also, I dislike the term “build” being tossed around so frivolously. I maxxed the shotgun, almost maxxed the Golden Gun, put significant upgrades in the stun gun, and was sort of working on the laser thingy at the end. So I’m a combat build clearly. . .
I had level 2 mind blast, level 2 “hurt and inhibit psychic powers” blast, and level 2 electro blast (this an attempt to make the end easier). I had resist shock level 1. I had all but the last Scope upgrade, I had all the suit upgrades, I had upgrades to health kit usage (several), psi stim usage, health pool, psi pool, some athletics stuff, repair II, Leverage II, a number of wrench upgrades (reduced stam, increased damage), and some stuff I am sure I am forgetting.
So it was a pretty broad build. It doesn’t work out the same as e.g. Combat focused vs PSi focused in SS2. And I don’t think people typically played all one or t’other there either.
[quote]
3) Both games have hacking (not sure about repair) but he seems to believe this is necessary. If you don’t have hacking you can’t get into everything but from what I’ve seen about half the doors you can find the code to by searching, and another proportion you can find alternate routes if you look[/quote]
Hacking 2 was never necessary but it was darn useful.
SS2 had maintenance and repair. The latter was for repairing guns and such. Remember how upset people were about the gun degradation when that game was released? Sure some didn’t mind but it was pretty widely loathed, because guns fell apart at absurd rates. Later they patched in a slider of some sort IIRC and you could disable it entirely. I seem to recall the repair skill was complete shit. The cost to self-repair things was exorbitant in terms of resources.
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4) For much of System Shock 2 there is no known “big bad” until a certain reveal and even then, for most of the game they are an “ally”[/quote]
This is, IMO, the silliest complaint. (end game spoilers). Assuming the simulated experience of Morgan’s memories is an approximation of what happened, you spend most of this game trying to fix your own mistake(s). I don’t know if Planescape: Torment is an influence for the devs but it’s something those games share. You’re sort of the big bad. We don’t need, you know, the borg queen or anything. The Typhon, and the “what in god’s name I was I doing” drive the narrative just fine. And thank god there was no boss fight.
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He is also wrong about weapons and damage. A fully upgraded shotgun will take out phantoms with between 2 and 4 rounds, easily with Combat Focus.[/quote]
I could two shot all phantoms, and one shot some of them after shooting mind bullets out of level 2 “power inhibition blast”. Volcanic seemed tougher, but regular, Volt, and Etheric all died quickly. Max shotgun is amazing at close enough range. The psi inhibition power was pretty great, since it allowed gap closing to “shotgun max damage” range quite easily.
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He’s entitled to his opinion, I just don’t agree with it. [/quote]
Yes, he is. But if this is him chasing criticism as art, well he’s never winning that race.