Arkane Austin's System Shock-Inspired Prey (2017) Reboot

Mooncrash is good but there is a time limit so the pacing is bit more frantic. I initially bounced off of it after the second run but this is before I understood how it worked. After several runs you’ll have enough resources to make easy progress. Especially if you unlock the stronger characters.

Well I finally got around to playing this, and yeah it’s fantastic. Definitely scratches the same itch as System Shock and Deus Ex. Now I just have to wait another month (hopefully) for the System Shock remake to come out. Why can’t there be more games like this?

Good question.

Because they are hard to make. Oh, not the graphics, or the engine, or anything like that. That shit’s easy (for AAA studios with access to hordes of outsourced studio labor.)

They’re hard to design. Good immersive sims have so many options, and threads, and interlocking systems. It takes actual, honest effort, from talented, passionate individuals, to come up with and wrangle all that neat stuff.

And you can’t crank them out quickly. They have to cook. They have to iterate. Hell, sometimes entire systems just don’t work and have to be torn out and started over. They take time.

And all of the above costs money, for games that won’t return obscene profits from microtransactions.

All of which is completely antithetical to the current AAA régime.

They’re expensive to make, and don’t sell well enough.

Immersive sims are hard in two ways: not only they are hard as you have explained because the have many options and systems, they also are hard because they also depend on good, delicate, hand crafted level design (with attention to flow, combat, puzzles, player options, and much more).

So it isn’t something like… I don’t know, a strategy game like Rimworld where there is too lots of interlocking systems and reactivity (but no real level design). Nor a traditional FPS that depends on good level design but there is no emergent gameplay. It’s a type of game that requires both.

edit: this forum works worse and worse…

All the Prey and Dishonored stuff is currently on sale at GoG for ridiculously low prices.

While people play Deahtloop, you can watch this video about Prey!

and well, also this video for D2

Mooncrash has to be one of the most tense games I’ve played in forever. The lack of save/load really ratchets up the tension, to where I really can’t play this game for more than an hour or two - it’s both fun and sort of exhausting.

After a dozen or so runs it gets a lot easier. I mean you could just farm resources and be overpowered but I recommend just trying to:

  1. Complete all the character stories (not all in a single run as this might be impossible, but even if you do it would not complete 3 [spoilers])
  2. Learn all escape routes
  3. Escape with every character in a single run (required in order to finish the game)

Okay, I wanted to try this out again having had a great experience with Deathloop, but it’s already leaving a very bitter taste in my mouth. There’s no mouse cursor in the menus, and moving the mouse just tilts the menus. My 360 controller isn’t working either, and I can’t seem to navigate the menus fully with just the keyboard…

EDIT: Okay, figured out how to change the tabs in the menu on the keyboard. From there, disabling the Always Use Controller Prompts fixed the mouse part.

Still, you’re on thin ice, Prey.

At least in mooncrash, my mouse+keyboard setup works absolutely fine. Mouse works in all the menus.

Seems like a bug? I also had to toggle all of the HUD elements off and then back on again to get anything to show there while playing.

The main game seems to be free on Epic for a bit.

I think the DLC (Mooncrash) is free also?

I also got the impression it automatically includes Mooncrash.

Why give away the base game and Mooncrash? I guess maybe just so that people become Arcane fans.

I started Mooncrash after hearing it favorably compared with the somewhat disappointing Deathloop, which I finished and didn’t find particularly challenging. I like Mooncrash, a lot actually. It doesn’t have the handholding that Deathloop seems to think is necessary to sell copies, and the difficulty ramps up impressively after a few runs. I’ve unlocked 4 of the 5 characters, and haven’t completed any of the character stories (although I have unlocked one of them). I had thought the maps would carry over from run to run once you unlocked them, but it appears I was wrong.

It does. I just got round to it - think it’s pretty great :) Just unlocked the final character. I go back and forth on whether I feel in control or it’s OHMYGODWHATSHAPPENINGNOW.

Arg. Just had my fifth character fail to escape after four successes. He could have used a pod or shuttle but there were none anywhere to be found and eventually a Nightmare took him out. Bah.

I’ve got a feeling a working pod is only spawned when you check for one at a Security Station? That would be a bit rubbish as going and looking for one should obviously work. Can’t think why else there were none though.