Nice! I will join your lower back and knees in relief and celebration.
Skids and Daisy completed their epic run through the Midnight Masks last night. They got four out of six cultists and came SO CLOSE to five out of six.
So there they were, on a mad dash to St. Mary’s hospital to get Ruth Turner. The doom tokens are piled high and the Masked Hunter and Ghoul Priest are breathing down their necks. Still, they have a little more time… except Daisy draws an acolyte with a doom token, so now they don’t… unless maybe I spawn him at Miskatonic U, then we can kill him and remove that doom to buy time for one last turn.
Solid plan. Skids runs northwest to the university, out on to the grassy quad, and drops his machete down hard on that Acolyte’s face, right in front of hundreds of screaming co-eds who were outside vaping in their MU hoodies.
Since Daisy can’t handle fighting or evading Ruth Turner at the hospital on her own, she has to follow Skids. But as long as she’s on campus, she might as well follow her bliss and visit the library. She scans through her top six cards and takes out Shrivelling. Now she has a fighting chance! She moves south to the hospital and engages Ruth.
Enemy phase. Daisy takes one point of damage from Ruth. The Masked Hunter and Ghoul Priest arrive on campus and engage Skids. The co-eds get even more triggered. Skids can just barely soak up the four damage and three horror from their attacks with help from Lita.
My last investigator phase. Daisy brings out her Shrivelling spell, taking another point of damage from Ruth’s attack of opportunity. Then she Shrivels Ruth once and then twice, succeeding both times for two points of damage each time. Another cultist on the victory pile!
Time for Skids to pull out the huge win. He has two resources, just enough to buy one extra action. He exhausts Cat Burglar to disengage from the Hunter and the Priest and move to the north. He takes one more move east to Downtown where he engages with Wolf-Man Drew. Now he has two actions left to attack. If both attacks hit, he wins.
With +1 from Lita, +1 from his machete, and +1 more from a Derringer from his hand added to the skill challenge, that brings the strength challenge to 6 against 4 in his favor.
Let’s stir up those chaos tokens. Clickety-clack. Clickety-clack! He draws:
Tablet. -3. Oh, the lycanthropy!
So close to an epic final turn. But both investigators lived through the ordeal. And four cultists is a huge win… four more than my previous attempt!
My biggest overall change in strategy was the simple realization that I could fight these cultists rather than pay or parley for them with cards and resources. And, when you’ve got Lita and a big machete, it turns out fighting works.