Norman Withers, astronomer, has the power of prediction! By peering into the stars, he can read THE FUTURE! At least that’s the theming I’ve inferred from his unique ability to play with the top card of his deck face-up. It’s also the theming I’ve inferred from his expression:
That’s the face of a man who’s seen something…confusing? Surprising? Lovecraftian? Or is it just a swarm of rats? In addition to the power of prophecy, Norman can put the face-up card atop his deck into play at a -1 discount. Because when you see the future, you also get a coupon for it!
I’m kinda bummed I picked two heavily gimmick-based investigators, since I wanted a back-to-the-basics investigator. From my recent time with Eldritch Horror and Arkham Horror Third Edition, I was thinking Tommy Muldoon was just a basic Guardian, and that Norman was going to be the one with the funky gameplay tweak. But Tommy’s ally sacrifice mechanic feels like a brash visitor from further down the power curve, like one of Fantasy Flight’s classic lapses in tuning as they pile more content onto a property, as they try to wring more money from their decidedly non-Lovecraftian mythology (the only thing less Lovecraftian than a Fantasy Flight game is a Stuart Gordon movie!). So Tommy Muldoon’s ability is to recruit people to get them killed to supply his Magic Shotgun in a tightly scripted gameplay loop of defense feeding into offense. And stop me if you’ve heard this one, but it requires fishing for a single card. Cherchez le Becky.
And now Norman basically has an equally abberrant gimmick with his absurdly boosted hand size and his discount to play cards. That’s a seriously rules-busting trick, especially with the Harvey Winters deck I was using that positively floods his hand with cards. I’ve scaled that deck back a bit to add more practical tools, but he was still an absolute beast in my For Real playthrough.
What’s most funny is that the “Return To…” remake of The Gathering is based on draining cards from your hand! So Norman Withers, using his Harvey Winters deck, is basically shrugging off all the scenario scripting maluses. Oh no, a ghoul bit me and I have to randomly discard a card? Big whoop, I just drew an Encounter that’s going to make me discard cards for every point I fail this test? Oh look this Cellar variant is draining more cards, good thing I’ve got 12 in my hand! Turns out this deck is a direct counter to Return To The Gathering.
But I was glad to see the “Return To…” reworking of The Gathering. It turned it from a quick tutorial level into an actual challenge, mostly by just making it bigger and adding more monsters without adjusting the clock. So you have to walk farther and kill more stuff in the same amount of time. My two heavily gimmick-based investigators were pretty beat up by the time we finished, and Tommy Muldoon was one bad draw from being KO’ed by the Ghoul Priest and having to take a permanent horror.
But while Tommy leveraged his gimmick of sacrificing allies and rendering their corpses down to unholy shotgun ammo for Becky (thank you for your sacrifices, Tetsuo Mori, Madame Lebranche, Alice Luxley, and Beat Cop!), it was really Norman who saved the day with cards I didn’t even think he’d need.
So let’s take a look at the 15 cards in Norman’s deck (I usually start by just picking 15 cards and including a pair of each). Here are the “just in case he gets stuck fighting a monster” cards:
The Disc relic is mostly there so I have something for Norman’s accessory slot. Mind Over Matter is an old sawhorse for any Seeker, but Occult Investigation is tailor-made for the Harvey Winter’s deck (which is why there’s a picture of Harvey on the card). This card, which you power up by discarding cards from your hand, saved Tommy Muldoon’s bacon when he was overwhelmed by ghouls. It was also the killing blow against the Ghoul Priest.
These cards are to make sure Norman has a large hand of cards:
Laboratory Assistant and Arcane Enlightenment (a.k.a. Wall Mounted Flatscreen TV) increase Norman’s hand size. Preposterous Sketches and Feed the Mind supply cards. Celaeno Fragments boosts Norman’s stats based on the number of cards he’s holding. I took out some of the other Harvey Winters cards in favor of more widely useful Seeker cards like these:
The Cryptic Writings might come out since I never really needed resources. Norman’s Lore is already 5, so the Magnifying Glass might be overkill. But I do love those cheap Fast cards. Here are the last few cards to round out his deck and give him plenty of tomes:
The tomes let Norman take advantage of the extra capacity from Arcane Enlightenment. Here’s how Norman looked by the end of The Gathering:
You can check my work if you like, but all those cards are legally slotted. Insane, right? Note the face-up Disc of Itzamna next to his character card is Norman’s draw deck. The face-up card isn’t part of his hand, but it can be played at a -1 resource discount. He has no discard because he actually ran through his entire deck (that’s why there’s a horror on the Research Assistant). And look at all the resources left over, ready to be pumped into Hyperawareness if needed. It basically gives Norman a free evade if he needs it.
So we got through Return To The Gathering without any deaths. We scraped together five victory points, two from 1-point ghouls, two from the Ghoul Priest, and one from clearing a VP location. We opted to keep the house, because why would you just burn down your own house on account of a few interdimensional portals to an underground labyrinth of charnel horrors? I mean, they can probably just put up one of those big tents around the house and fumigate it for a weekend. That should take care of charnel horrors as well as ants, roaches, and spiders!
On to shopping for upgraded cards, and then some Midnight Masks! How is everyone else doing?