Janster
1961
This game screams for a WW2 version of it. Particularly the Warfare MP mode.
Thanks! Do you use the standard values or did you change them to something else?
Try these values for regular difficulty
class regular
{
class Flags
{
Armor=1;
FriendlyTag=1;
EnemyTag=0;
HUD=1;
HUDPerm=1;
HUDWp=1;
HUDWpPerm=1;
HUDGroupInfo=1;
AutoSpot=1;
Map=1;
WeaponCursor=1;
AutoGuideAT=0;
ClockIndicator=1;
3rdPersonView=1;
UltraAI=0;
AutoAim=0;
CameraShake=1;
UnlimitedSaves=1;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=0.77455065;
skillEnemy=0.5601101;
precisionFriendly=0.73455065;
precisionEnemy=0.47601101;
};
Notice you have to choose that diffiulty (regular, in this case) in the mission or campaign. If you modify veteran, then choose veteran.
It relaxes the game difficulty while still is a realistic and inmsersive experience. Much less frustrating, only dying from one hit very sparsely (but still may happen, it’s not that relaxed).
In general, i think choosing the appropiate difficulty for each person is a very important aspect in every game. Too easy or too hard, and anotherwise excellent game maybe left wasted and ruined. Lack of options ruined for me more than one game. One example, the Starcraft 2 campaign. Too easy for me in medium, too hard in hard from level 9 onwards.
Same with some fps, lots of them are kind of easy in medium difficulty, but they go overboard in hard difficulty (instead of a logic increase like 30% more difficult, they duplicate the difficulty!).
Thanks again, I tried it and I could already see a difference.
And yes, I agree, ideally every game should give you the possibility of adjusting the difficulty more finely. Not necessarily with values ranging over floating point numbers, but especially they should let you configure different aspects of difficulty (like letting you decrease the precision independently of the skill here).
Sometimes i think it’s a bit pathetic we are still choosing easy-medium-hard in videogames like 20 years ago. I would like to see devs experimenting more with the concept of a dynamic / smart difficulty system. Or at least use the CoD MW method of using a test level to guess the right difficculty selection for that user.
A rigid difficulty setting allows you to beat a level or game. If it adapts to you, you can only finish it.
Well, it depends. A dynamic difficulty can still be “hard”, the dynamic part is to define “hard” in the context of every player. Each one is a world, what is easy for one can be hard for other, and viceversa.
edit: What is happening here is, you are thinking “adapting difficulty” means “difficulty that adapts until is easy enough for the player”. But it doesn’t have to. It also can mean “difficulty that adapts until is hard enough for the player”. But both examples are in the extremes, it should be something in the middle.
No, I realize that it can still be hard - it could be adaptive so that it’s something you just barely manage to finish - but you still can’t “beat” the game then. If there is a static challenge, you can overcome it. Not so if the challenge increases as your skills increase.
I guess it’s sort of like running a race vs just practicing until you can’t breathe.
I’m not saying it’s not valid, I’m just saying that it’s not necessarily better.
Just say no to rubber-banding AIs please.
Still trucking along in the original campaign. :) I played mission 5 and the guys got away. I tried to reload a save and intercept them, but the game reverted to the beginning and then took mission 6 away from me. Great. I could have cheated to end the mission, but I decided to play it again. Got him this time. That was pretty fun.
The whole concept of “beating” the game is ridiculous to me. It’s like running a race when only you realize it’s a race. Every game can be beaten given enough time and patience - AI doesn’t learn, you do. And when “beating” the game replaces “having fun” with it, that’s when something’s gone wrong.
Yes, “beating” a game is ridiculous. So is every single sport.
There is joy to be had in overcoming a challenge, whether that challenge is a videogame or a tricky pastry recipe.
I don’t see contradiction in what i have said and that. You still can have joy overcoming a challenge, it’s just that the computer select the difficulty foryou instead of yourself in the game options.
Before or during the actual game?
Because if it is before it is just smart, not dynamic. I wholeheartedly support that, it makes much more sense than easy/medium/hard.
I didn’t play for months, but the beta patches still flow on…
[77704] Improved: Stronger signatures checking.
[77678] Fixed: AI subordinates moving in convoy now leaving roads less frequently.
[77644] Changed: Bounding overwatch movement now respects formation order.
[77582] Fixed: Formations broken when in danger
[77562] Fixed: Game is no longer checking files on W: drive during startup.
[77538] Improved: AI using cover at house corners more often.
[77399] Fixed: Prevent server crash on many malformed incomming network messages.
[77289] Improved: Vegetation rendering using AToC (require antialiasing enabled)
[77282] New: Player can command AI to move into a specific cover.
[77277] Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
[77259] Fixed: Non-existing files attempted to be open for procedural textures
[77169] Improved: AI now always moves without covering when given move command by a player. Improved: AI now always moves without covering when boarding a vehicle.
Should I bother with Mission 10 in the original campaign? I like the idea of a somewhat dynamic campaign in an infantry sim, but I didn’t like the previous mission much. Would it be more fun if I assigned command to the AI and played with tanks and helicopters until I trigger the rest of the mission objectives?
Mission 10 is the last one, Dogs of War. You have full high command control if you want it. Mission 9 was partial control to take over those 4 towns. Maybe I got annoyed at that mission because I didn’t have full control: as far as I could tell, I couldn’t create new infantry/mechanized squads. I think you can only add direct control units to your personal squad. That made it a pain to maneuver.
I think I’ll just play around with the last mission. If I get bored I’ll quit. I still need to play Eagle Wing.
That’s the last level. And like you, i also left the game in that level, i didn’t like the warfare gamemode applied to single player.