I could play a million Ascension games that ended in this particular state and never see my opponent kill two Cultists. That’s not of course to say that it isn’t the best move for you all!

Hey guys - first time poster here!

This exhibition match thing is pretty awesome, and I love reading the analysis you guys are providing. It’s pretty darn insightful and should help anyone who wants to get better at ascension actually get better real quick. I’m just going to follow along this game and keep my mouth shut since the game looks decided already, but I’ll definitely try to chip in for the next game!

Oh yes, hive mind, let’s not pull a Green Bay Packers epic choke this game, alright? Lololololol!

Okay, I like MegaAdayu’s analysis, I’ll switch to two cultists!

I think soon created two more accounts and called them “MicroAdayu” and “Skieblade” so he can cast 3 separate votes. #SMRT

It’s funny because in the end, Micro is just applying the “don’t flip over a center card if unnecessary” principle to a monster instead of a hero or a construct, all while deck counting and saving a nice card in our drawing pile. #SMRT

I feel like I’m still playing Resistance and trying to figure out if MicroAdayu is a SPY or FRIEND?

I think you’re advocating that we make the play that creates the least efficiency for us (in a hand that is being built toward efficiency, which is why we have passed on Heavies on earlier turns) so that we might prevent Dave from acquiring a good card that he might not see in his hand for another 3-4 turns, by which time we will have completely salted this thing away?

I’ll consider a strategy that has one might. Once the value of the strategy is contingent on a second might…then if it comes to pass that that’s what allows Perkins to rally and win the game…good on him.

Kill the Terrorizer. We might get Shaman + Shaman + Animus as the three cards on the top of our deck after Everbloom. In which case we might turn out to be badasses!

I’ve gone from Nano to Mega in a span of 11 posts!!!

Yes!!

The problem sometimes with online Ascension is that we play really quickly mindlessly and/or we have ten games going on at once and have logged in six hours after the last turn.

Therefore, this thread is #SMRT.

I would kill that Terrior Fiend 99% of the time. The other 1%? The 3-power Nihilist.

I think it’s time for you to reveal your Ascension handle so that challenges might be issued. I am intrigued.

Every play isn’t overly sophisticated. In most instances the obvious choice is the right choice. It’s not as if we’re deciding which hero to buy with five available runes and they both provide different advantages. That can be a difficult choice.

Dave isn’t the only one who benefits from getting red out of the Center. Our Shamans and Animus would love to devour a useful hero.

Kill the Terrorizer. See what we get on top of the Everbloom. Profit.

Haha, I hear ya Kl3mnop. This is definitely not The Resistance, although that game is pretty fun =) The reason I’m basically advocating this strategy is that the only way we lose this game is if Dave gets something amazing. Otherwise, it’s in the bag for us. I know going for inefficiency sounds crazy, but we also now have two shots at linking together with the everbloom rather than 1 (based on the assumption we don’t get another lifebound with our second card, which to me is a fairly safe bet). I know it’s unconventional, but there are times the unconventional play only becomes conventional after someone has tested it and others have seen it to work (of course, most of the time they remain unconventional because they don’t work).

Dave probably has 8 runes coming this hand, and it’ll be the first time someone has ever punted a hand with 8 runes if he does punt, so I’m guessing he’s still going to get some heavies, and maybe even another mystic hahaha. Either way, his deck will be in shambles and the probability of him drawing 8 runes again after this turn becomes more and more unlikely. I wish I didn’t use a blackberry… I’d be able to playtest these scenarios more (I normally play live, and on my buddy’s iPad sometimes hahahaha)

I agree, we’re set up to get big heroes too, so letting him reveal them for us is definitely a good play!

Laying the foundation for “I am not who I appear to be…that’s my buddy’s account”. Interdasting.

Hey there, and welcome!

Just want to say something about not overanalyzing. I recently played a game with your buddy Mithrophon in the ascension forum tournament organized by our friend IronCub over here. It was game 3 of our best of 3 opening round playoff match, and to be honest, I thought he had already won the game by like round 6 or 7, as despite my first turn advantage, he got an early loamspeaker (5 cost hero for 3 runes) and then a next cycle oras (7 cost hero that gives 4 runes and honor equivalent to the honor value of any hero you buy that turn), and I had a bunch of crap. But due to lucky center card flips and whatnot, I was able to get the tablet (4 energy, acquire or kill anything on the board), some banishers, lots of energy, and eventually a transformed jakeb (6 honor, double the amount of honor you get this turn).

Anyways, the point of the story is in what could have been the final turn (I believe there was 9 honor left in the pool), I had Jakeb in my hand for an easy 6 points. The problem was I still felt I was behind some, and draining the pool to 3 might have allowed him to end the game next turn, which to me would have resulted in a loss for yours truly. I knew I’d be cycling next turn, and there’d be a chance I could draw Jakeb again with some other combination of cards that could have netted me a lot more points. The normal play would be playing jakeb anyway, because there was no guarantee I’d be able to draw him the next turn, take the 6 points, and hope the game was tight enough that the 6 points would put me over the top, or that he couldn’t end the game, and I’d be able to go again.

After some analysis paralysis, I decided to punt Jakeb, and as luck would have it, I was able to pull off a 60 point turn on my final turn and win by approximately 50 points (Jakeb + using tablet to kill over an ender of days that Mithrophon unluckily flipped up definitely contributed haha). I told a buddy of mine that game 3 vs Mithrophon was probably my best game of all time, and although I definitely got lucky, I created my own luck by not doing the obvious (I’m fairly certain almost everyone would have played Jakeb that turn). I’m not saying MicroAdayu is right this game, or that you’re right, and I’m not trying to rub it in Mithrophon’s face (although it kinda sounds like it haha), but sometimes analyzing the so called obvious move allows us to find a better hidden move. I’m looking forward to seeing how the hive votes this game!

Also, Ironcub, RE multiple accounts - this isn’t Brady and deflategate, ya know!

Thanks Dave!

A) Any story that revolves around Mithrophon getting CORNHOLED is an awesome story. Thanks for sharing.

B) As I mentioned at the outset of the last Hive game (where I was target) one of the few advantages of going second is that you get some measure of control over when you end or let the game end. And, of course, the last turn is imminently/immediately reviewable for determining if you made the right call to end or extend.

In this case we could hypothesize forever because whatever decision we make is going to impact the rest of the game in a way that we cannot easily unwind if we made the right decision or not.

  1. I think passing on the Terrorizer, here, is the wrong play. It’s too cute…and I absolutely LOVE cute. I advocated being patient one and two turns ago when there was equal advantage to seeing how the next draws would play (for both sides) without significantly changing the complexion of the game. This is not that kind of turn. This is a take action turn. And we have a clear action to take.

As an academic exercise I would be interested to see how (poorly) a move to kill two cultists might play out. It is a blatantly bad play to me even if it proves that it prevents Dave from getting some magic hero or enable us to pull some awesome Lifebound chain, both of which are possible. Neither outcome would change the fact it was the wrong play.

What Mithrophon taught me long, long ago (long before there was ever Ascension) is to differentiate between Process and Outcome.

Killing Terrorizer = Good Process
Killing Cultists = Bad Process

Will we get Good Process + Good Outcome? Or Good Process + Bad Outcome? I don’t know. Only RNG knows. But I never want to be playing for the Bad Process + Good Outcome combo. It ends well…but it’s not satisfying.

First-time poster, many-times tormenter of souls. This was just yesterday, there are dozens more…

I feel like taking the two cultists is kinda like taking a knee at the end of the game; it ain’t sexy, but you do it because you are winning.