What a board! Kl3mnop and his brainy analysis brings up some great insights. The scryer is definitely in play not only because it’s a good card for us, but because it would definitely help Dave as well. If we take Alset and Dave takes scryer, his deck becomes more efficient, which obviously isn’t so good for us. However, taking Alset allows us to catch up in the rune department. Right now, Dave’s got a mystic, matron, and templar, while we have a mystic and delver, so Alset allows us to even that out. The next issue becomes the banisher, and Kl3mnop’s right, if Dave can’t get Vir, he’s probably going to banish him. So if we look at the decision tree:

  1. If we get Alset, then Dave gets scryer. We catch up in runes, Dave catches up in efficiency. Dave has the advantage of having the paladin, which can kill the burrower, banish Vir, and allow him to draw two cards. He also has the templar and the gauntlets, so he’ll be able to kill most monsters that may show up on the board.

  2. If we get scryer, Dave gets runes. Dave gets Vir unless we get a magical draw or get two militia. We’re also decently efficient, and have a better chance to power our scripture, plus draw more of our lifebounds together.

There is also an outside chance Dave gets Vir this turn if he has the matron, templar, and 3 apprentices in his hand. Needless to say, that would really suck for us. I think right now, Kl3mnop’s suggestion of the scryer is the way to go. We need efficiency to try and power our lifebound heroes, and allowing Dave to be more efficient will just allow him to get more possible unites and more instakills with his templar. If he gets Vir, so be it. Right now, he doesn’t have a lifebound hero so he can’t transform him yet, and even if he did, he’d need a magical draw to make it work. In Kl3mnop we trust!

I’ve never seen a more perfect example of “Famous last words”…

Scryer is my vote. Our deck is built for speed right now and this card should give us a huge boost there - gives us another scryer, gives us another blue card to discard when we use our scryer, which should both greatly increase our chances of activating our construct which will make us even faster. Speed up our deck and we’ll even out the buying power disadvantage AND we’ll have a great shot at getting lifebound to unite.

I also meant to add that us forcing Dave to banish Vir wouldn’t be the worst play in the world (if we got Alset), but I still like the Scryer path better.

I’m on board with Scryer. That’s 4 votes. Any more?

Lolololol! You guys should do a live game together =P

I would normally buy Alset but let’s try and get it crazy with the Scryer

In 20 years I’m writing a book of all the Famous Last Words I’ve uttered.

“Scott Burrell can’t possibly throw a basketball the length of the court to Tate George and George get off a 19 foot jump shot in 0.8 seconds…”

“If I ever even think about talking to (insert name of wife) again, you promise to shoot me in the head, right?”

“Just give your professor my phone number, I’ll pretend to be your dad…”

(And this is just from the year 1990)

Scryer bought. Everbloom scored. I say we burn the last 2 runes.

Agreed. We’re only going to slow our deck down with a Heavy and we have the empowered DofO for killing up to 5 pointers.

Burn baby burn!

Burn it

Play the Apprentices, make like you’re going to buy a heavy, then burn it. Dave can read all about it here.

Done!

Can’t play now but here’s our situation!

After much texting with the APBA, I banished Vir. Maybe we have a slightly better shot at getting him later, but why risk it, especially when the HM has double Scryers. The game is a close one, so why give the opponent a shot at a home run card.

Now we are debating what card to buy. Both sides only have one construct, so a Nightmare Delver can’t activate its ability. But the Delver is mechana/void, which is great for us. We have a Void construct and it needs to be sparked to life.

So we think some more!

Our deck is organizing itself around Void now that we have the Void construct, and it needs to be activated. We debated at length over whether to take the Delver or the Spike Vixen, opting finally for the Vixen.

The Vixen is a little more likely to help us activate the Void construct, and it adds a little boost to our power, which is probably wise as the game hits the halfway point.

Hive Mind!

The log of Anniebananie’s turn:

Here’s our situation:

First thing, will the construct return to our hand if we discard it, or does that only apply to enlightened heroes? I think it will, but I’m not sure and didn’t want to experiment here.

Otherwise:

  1. Buy the construct?
  2. Buy the Deathdealer Noble?
  3. Buy the Delver?

I like the Construct because it gives us two to activate our existing Delver. Buying the Noble denies it to Dave, but the Delver works just as well for him to activate his Void construct. Ditto for the Delver vs the Noble.