Yes, now.
After the situation changed and you need to show everyone how Turbine is cool so you are able to support those new projects.
For me it’s too late. You are hiring for a game that is years old, you should have never stopped to support it and you are doing this now just because AC2 failed and you need to mantain a reputation in a critical moment. The same reason why you aren’t shutting AC2 considering the failure.
This is an impression obviously, I have explained why I don’t like your company and that limitates my interest and so my competence. I’m quite sure that the support of AC1 has been dropped to a minimum for a long period, but I can be wrong (and I won’t believe you even if you say the opposite).
Yeah. Everyone says the same, from Blizzard to Mythic to SOE. It feels no different from a press release. So I surely appreciate it, if it’s true.
Your offer is appreciated if you want feedback, I like to be able to discuss games, in particular if it has an effect and it isn’t just blowing in the wind. I don’t usually need more than a few days to understand the value of a game. The point isn’t again the money. I’m quite sure I won’t like both games, even if it’s for free. The fact that what I do could be useful could make me dedicate to it some of my time. And that needs to fit with the fact that I’m on ISDN and downloading a client isn’t something I do every day.
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About Lokust. No, mmorpgs are basically worlds and worlds never get old. In a game you can change everything, from the combat system till the engine. DAoC is a perfect example of this, even if still timid. Each year they updated the engine and the zones, both old and new. Now they are rebuilding completely the RvR, improving where they left. They aren’t planning DAoC2 because what they can do to make a better game can be done already with the current game.
Sometimes it can be hard to rebuild a core part of the game and it can be easier to work on a brand new project but it can still be done. And I’m sure it’s way more rewarding than build something completely new. Rewarding as money.
That’s why I accept game companies building a game completely different in the aim and the setting. It’s ok to make SWG and EQ. It’s not to make AC and AC2. Or EQ and EQ2. Or UO and UO2. This is the industry still tied to a single-player concept, without daring to move from there.
The players want an evolving game, something with which they can stick so they won’t loose all their hours of “work”. They want what they play already to grow constantly. That’s the soul of a mmorpg. A persistent development environment along the persistent world idea. It’s persistent both for devs and players. Because you are working on a world and your ideas are just limited by the tech. Once the tech improves you can go on with the constant development.
Not just new zones or new classes. New gameplay, new game systems. What is generally done with brand new games.
The market has already shown that players don’t like to move a lot, in particular when these games require you hundreds of hours of dedication.
All the efforts must aim there. To build a code that is modular and is easily upgradable. A platform where you can build and improve. Not just a product you kick out after it is barely finished.
“If they have the manpower”. If they have the manpower thay can use it to improve one of their games instead of building 10 of them. I never heard of a game company with “too much” manpower. Use those damn resources, develop more and more content, fix what won’t work.
Why they didn’t used the AC2 engine into AC1? No, the “texture upgrade” isn’t something valuable now. It’s too late to renew AC1, they should have done this long ago.