Ashes of the Singularity: Escalation Free Juggernaut DLC and v2.5 update now available! The free juggernaut DLC contains massive new warships and the v2.5 update makes improvements to modding, gameplay, and more!
I’ve been taking stabs at this over the last few weeks, and quite like it. I prefer single player so I’m doing the first campaign - made it to the last planet… but does anybody have tips for single player? Kind of getting trounced, now. I’m still learning units and stuff and what techniques work.
The combat units kind of seem useless for defense - building the fixed gun things with the engineers seems to work way better than keeping any forces in reserve. Is that the right approach?
I’m also thinking I need to use the game speed slow-down option, now - I’m not keeping up with the computer, anymore. I got too much to build!
This is a trend that I’ve been seeing across the updates that I’m really not a fan of. I constantly see notes along the lines of “PHC can do X but Substrate can’t, so Substrate can do X” or “Substrate isn’t good at Y but PHC is great at Y, so Substrate are better at Y”.
I hate it. There’s only two factions as it is, conceptually I feel like factions should have more “unfair” advantages in certain areas, balanced by “unfair” weaknesses in other. The two factions have always felt way, way, too similar at first blush as it is. They lack the distinction of even something like GDI vs Nod from 20+ years ago. I feel like the Ashes take on that would be to complain that GDI doesn’t have stealth units and Nod doesn’t have anything to stand up to a Mammoth, so they each get their own to bring them to parity.
It’s all dreadfully boring, which is a far worse problem than having balance issues, IMO. I’m sure it’s applauded by the tiny competitive community, but it’s a yawn for someone like me.
If you ever wondered, I’d like to see a RTS that follows the concept of Clash Royale, where you deploy troops, but don’t have complete control over them, it leads to a very different game that’s both fun and not as stressfull in one go.
But i’d like to see it on a much larger scale with more advanced options…
Majesty did this once, but they just didn’t do it well enough.
The v2.6 update for Ashes of the Singularity: Escalation is now available. This update includes updated tutorials, quality of life changes, UI improvements, and more!
I finished the first campaign last month; good times, looking forward to playing some more.
I almost skipped this game because I broke the (original) tutorial somehow. Something that bugs me a lot - I’m looking at you Crusader Kings 2 - so glad to see them getting some care.
See what’s new in the v2.65 of Ashes of the Singularity: Escalation! Scenarios, maps, and other quality of life aspects of the game have been adjusted.
Been having some fun with the game today, now that I finally have a working mousewheel (Something almost required to play the game…) and the game runs fine with Vulkan… until it doesn’t.
I’m playing King of the hill, and the game ran fine for a while, then suddenly it slows to a crawl, like 1 fps or something. if I pause the game, It runs fine again. I.e. I can move around the map, zoom in out, give orders and whatnot.
Paused its at 50-75% CPU/5GB, Unpaused its at 30% cpu/5GB RAM.
If I save the game and restart, it runs fine for 2-3 seconds, then slows to a crawl again.
Gonna try DX11 mode now.
Same problem.
Any ideas what it could be?
(Could be cause the enemy has a … LOT of units… )
Will find out, as I Kill them, if that was the cause :P
IF… I kill them
Found out the issue, there was a huge cluster of enemy airplanes circling around over their base, as soon as I took them out, the “lag” in the game was sorted.