Assassin's Creed Odyssey - It's time to Greek out


Cyberpunk sunshine: Boo!

Odyssey sunshine: Woo!



“Yes, it’s a service,” he said. "It’s a service-type product.

“The idea with Odyssey is to create new content every week so that it’s a [lively] adventure for the fans. So there’s always something new, something fresh and something they can discover and appreciate. We want this Odyssey to be living, to always be fresh, so it’s a different way to create games this way.”

When pressed for further details on what type of content would be released on a weekly basis, Corre was unable to give any further information. However, he said that post-launch content is, “planned for a long time.”

It’s likely these weekly updates will be relatively simple: a new challenge here (‘kill ten mercenaries without being defeated’), a new costume there (‘now you can dress up as Bayek’), perhaps with the occasional larger drop of new quests.

“What is important for us is the happiness and the pleasure of our fans,” he says. "We have always said we would create extra content they would be happy to pay for if it was something that was logical. When we create costumes or cosmetic items, you can choose whether to buy them or not. It depends on what you wish. It doesn’t change the balance of the game at all, which we have always been very careful about.

“Some players don’t have the same time as others, so we have boosters, but this is really the only thing we’re doing because we want the pleasure of our fans. That’s really key in the long run, because we’re in the creation of franchises and worlds in the long run, and we want to respect the fans because we want them to go on supporting us.”


As if AC games weren’t long enough already. Jeez. I don’t need them to have longer engagement.

Can you imagine if every AC game had been the length of the first one? Around 11-15 hours? I’d be all caught up with the series by now, instead of only being on AC3.


That’s another turn-off for me, honestly. I only have room in my life for so many massive open world RPG-ish games, and they all seem to be turning into that.


Hell yes.

I played 1,2 Brotherhood, Pirates, and Rogue. I would, potentially, like others but I don’t have the time for a 30-40 hour Ubi fest. God, the padding. I just want digital tourism.


If the GaaS stuff is like Origins, then it’s all good. The Heka chest stuff is completely unnecessary to play the game, and if you do decide to participate, there’s one free a day for doing an easy mission. Plus, the devs added a couple of free quests for everyone that act as prologues to the season pass DLC. Even now, there’s a rotating set of “Trials” missions to kill Anubis, Sobek, or Sekhmet.

On to other news!

Looks like Ubisoft is going to fill the void left by Bioware. Since they dropped all romance in Anthem…

Hearts on dialogue choices denote romance options.



I think the romance option might be the one thing that would (sadly) make me see through an entire AC game to the end. If the story isn’t good enough.
I mean, Origins is mind blowingly beatiful and all, but after 100 hours and only halfway through the story, nothing really compelled me to stay. The story just didn’t stick with me at all.


I think AC is one of the few cases where filler is sort-of defensible. Virtual tourism is why I play the games, and even token quests can be useful for getting me to explore and soak up the atmosphere, without really having to worry about them as meaningful content. Also, most of the weaker AC content is optional and easily-avoided.

Of course, I wouldn’t object to Witcher 3-style consistent quality, and I think Ubisoft has slowly moved in that direction.


So… Lets do a poll, now that we can pick our main character. Who will you play as?

  • Alexios
  • Kassandra
  • Both (will play through the game twice)
  • Shitbonerz

0 voters


AC: Brotherhood vs AC2 is a good case study for this. Both have a lot of filler material. In the case of AC2, I was bored out of my mind, going back and forth along the exact same scenery in Florence over and over and over. For god’s sake AC2, I’ve been through this exact spot over a dozen times now. First in Florence, and then the opening area of Venice. The level design there was one filled with bottlenecks, so if you wanted to get from one part of the city to another, you were funneled through the same areas over and over. In AC: Brotherhood, they had several routes to get from one part of the city to another, not just on the ground level, but on the balcony level, and the rooftop level. So when I was doing filler quests in AC: Brotherhood, it just added to the virtual tourism aspect, like you said. I didn’t mind that Brotherhood had dozens of hours of filler quests because I enjoyed exploring Rome for dozens of hours. They put enough historical notes and tidbits in there to always keep me engaged, and avoided bottleneck level design. It was pretty brilliant.


I think this looks great, but I loved the last (more RPG/open world focused) AC game so this looks like an evolution of that. I noticed the team has been working at it for 3 years so they must have been working fairly closely with the last time because the UI looks largely the same?

I enjoyed the 10 min video linked above, but they didn’t show off if stealth kills will once again just be a big damage bonus, but not instant kill if you are punching above your level? I assume that’s still a thing, but was curious all the same.

This is probably day one for me.


Yeah, at the very least, the filler content should be distributed appropriately. A lot of older open worlds are bad at this for some reason.


I hope they bring outfits back that have bonuses like they did in Syndicate.


I always pick a guy when available, but gonna make an exception here. Kassandra seems awesome, Alexios is ok but doesn’t stand out as much.


They said there is no hidden blade in this one, so based on the way Origins handled it prior to Bayek getting the blade, I guess you’ll just knock people out when you sneak up on them. Or maybe in the distant past of the Peloponnesian War people knew how to use a dagger to kill people from behind?


Maybe you’ll just boop them on the nose.


Wow, another one already? I thought they were going to space the games out more starting with this last one?

I want to love these games but I only get to like them and never finish them - the repetitive nature and spotty controls. Still, haven’t played all (or even finished the ones I have played). Have Unity and Syndicate still in their wrappers.

It’s become like the Zelda games for me in a way: I fell in love with Link To The Past and ever since then, aside from the N64 titles, I’ve picked up nearly every title released hoping to find the same magic and being let down. Not Nintendo’s fault, some of the games were actually very good (looking at you Wind Waker), but it’s the same album released over and over again but each time recorded in a better studio with better equipment and a slight reworking of the songs. Yet, I still buy them. The two DS titles (Phantom Hourglass and Spirit Tracks) I only played for about an hour each, only being mildly entertained and yet I just picked up Link Between Worlds.

Same with the AC games. I had a great time with AC2 but can’t seem to put much time into any of the sequels…I lose interest after a while. So I can’t believe yet another entry is being announced so closely after the last one


The other AC team was working on this while the Origins team was doing their thing. This is built from Origins’ tech, so think of it like Revelations or Brotherhood.

Origins is very different from previous AC games. Mechanically, it plays a lot more like an action RPG with levels, skill trees, loot with stats, etc. The combat itself is completely changed from previous games in the series.


I played half of AC3 and all of Black Flag so far this year. Unity is on my next-to-play list after I finish God of War, but it’s not looking good for catching up by October. I do like the looks of this though, and from the little I’ve seen of my roommate playing Origins, I’m not going to complain about more of that.


I’d be more impressed with Kassandra if they actually had looked into history and legends and found some inspiration there. I could probably think of a half dozen more interesting origins for a female protagonist in Greece in 431 BC. Give her some foreign blood, maybe Persian, Gothic, or Dardanian. Instead we’ve got a female mirror image of the gruff “Spartan” hero that I guess must be derived from the Spartans in 300. I don’t mind them departing from history as long as they at least don’t make it less interesting.

Oh well. I’ve only been waiting 20 years for a game where I can explore Greece during the Peloponnesian War. Maybe in 2038 I’ll get one that’s had as much thought put into it as money.