“meaning and sense of accomplishment”
I think the author of that complaint piece is working in the wrong domain. Or I am. I never feel a sense of meaning or accomplishment in games. I certainly feel the potential of them when I’m in the flow, but a moment of meaning or accomplishment is a cadenza that breaks my immersion. It points out to real life, where accomplishment is more tangible. What I love about games like this is how all the systems and environments groove me into “play”, and resist metacognitive states. I really don’t want an “end” from Odyssey, just a continuous crest of present pleasure.