It was that sequence, but it wasn’t the spear or First Peoples or whatever. At this point i’m more or less on board with the simulationist conceit of the franchise.
No, it was the that her brother showed up to shake his fist Dragonball Z style all alone. “We’re going to crush you rawr!” and then walks away. Bwa? Doesn’t even care about the magical door, or the spear? Doesn’t even care about the MacGuffin?
I was also disappointing with how pedestrian the Layla stuff was. There are like twenty emails of one sentence text responses.
I just want there to be something other than Assassin skinned. I really like the female crew option, but they all look like they’re straight out of 1001 Nights.
From what I’ve seen the crew and the horsie both have ‘skins’? It would be nice if changing those had some kind of in game story and missions behind them. It’s not like there aren’t enough missions to hang those off as rewards somewhere.
Enidigm I wish I could figure out how to get those great myth/history lessons back in Wrath of Sparta. I am working on it. I agree that added some strange depth. I even wish they did that with the fake world Warhammer.
I do really like this game. But a few things turn me off and I will list them:
1 – Even on exploration mode I get a TON of map icons. I get that you kind of need to know a BIT about the special areas but sweet mercy, I wish I could just turn all the gamey stuff off.
2 – There are some repeat and rinse stuff per "fort’ or per “house” that sorta drags. You can get around that by just progressing in the main game and then moving on. OC people ? not too easy on you…
3-- No shield.
4-- I am trying to “synch” on the top of a tree in 60 pounds of armor. It is clear this is a residue of old ac games where you were Batman. Kassandra is NOT Batman – she is a strong, wonderful woman. Seeing her perched on a steeple for Apollo in full bronze makes no sense.
5-- Swimming? See above – c’mon.
6 – It isn’t a rpg. It is I think an ac game which is it’s own genre. I intend to carry on because it has moments of absolute brilliance and it is open world.
I wonder though after seeing the brilliance of an ow game like this that Bethesda (for example) could even come close?
These are all great points Kristi, I think I agree with them all.
I will say, regarding points 1 and 2, you can turn of enough UI, and the icons in the main map, to the point that you simply will not see any of that stuff. So far I’ve only been doing the things I want to do and it’s been great. I find that not having an icon constantly bugging me makes it really easy to ignore things, even if I’m staring right at them. There is a slight problem with this, in that not all the quest descriptions give you enough information to complete them with out the icons, but I don’t mind.
Just hit level 16 and am still enjoying just wandering around the world as Kassandra.
I haven’t bought this game yet, but I’m wondering-- in the Ezio trilogy I preferred to have Italian VA with English subtitles (partly because the accents of a couple of characters in the English VA were egregious) – is Greek VA with English subs an option in Odyssey?
Oh, I thought that she spoke Greek well enough that she’d also done the Greek voice acting for that role (I know the actress is Canadian of Greek background, and saw some of that interview linked above. In it she seemed to pronounce the Greek words authentically, but I realize that that doesn’t necessarily mean she speaks Greek).
Malaka! Papageno? If you start playing lets us crazy English speakers know how authentic the language is. BTW Kassandra says “malaka” quiet a bit… But seriously I think everyone would like to know how the language works here.
I played 3-4 hours today and decided to just do what I wanted. Yeah it was very fun. Ancient Greece may be the most realized open world environment ever created. Too bad there are gamey parts that make you come out.