Looks like the Discovery Mode for Odyssey will be out w/ version 1.5 update later this month, for those who are interested.

[quote=“ShakesMcQueen, post:1600, topic:135524, full:true”]
The maps for Origins and Odyssey are impressively large, but with that size comes a certain “samey-ness” to a lot of the terrain and little towns. [/quote]

Haven’t played Odyssey yet, but I spent about two hours with Origins and couldn’t get into it because of the large open areas in the beginning. Played Syndicate after and felt more “at home”. I LIKE large open game spaces in my games, but I’ve come to expect tight, bustling, building-filled streets from the few AC games I’ve played and I wasn’t getting that with Origins (though it’s a beautiful world they’ve created, again). Another turn off was that not long after you start playing the map starts populating with quests/tasks and it was a little overwhelming.

I will give it another chance after I’m done with Syndicate because I’m really curious about Odyssey (maybe I should play Odyssey first?), but Syndicate has been a lot of fun so far and the world just looks and feels incredibly convincing. I’m amazed at how they got so many NPCs, on foot and on carriages, doing so many different things. Love the street musicians sprinkled throughout.

Either is fine, but Odyssey is more polished and more RPG-ish, for better or worse. And Kassandra rocks as a player character.

Got a source on this? Because my Kassy just pumped out a kid with some guy she barely knows and when he and his dad were leaving earlier I had the option to call them back, but instead I said, “Seeya!” But they came back anyways.

And now I have a kid with a dude which I didn’t really want.

They didn’t fix it at all but deleted a voice line or two. You still are forced into a kid with that loser.

I finished Legacy of the First Blade. The third chapter is just… terrible. The baby you didn’t want to have with the dude you told to take a hike to is just the tip of the iceberg. So many forced, ham-fisted, ridiculous cut-scenes… I care nothing for the baby or Natakas and yet I get to enjoy all these cringe-worthy cut-scenes with Kassandra getting all blubblery about it.

Then the Order with their whole bullshit about how I’m the evil, and I’m the terrible force of nature that has to be stopped. Sorry Ubisoft, I’m playing a game called “Assassin’s Creed” in which I slaughter, literally, thousands of people. Spare me your moral objectivity. I couldn’t care less. Or maybe they’re very poorly trying to bring it back around to the old Assassin’s vs. Templars bullshit and, surprise, the Templars are really the good guys? The writing is so bad I still don’t care.

Aside from the terrible writing, especially in the third chapter, I really enjoyed the DLC. Hunting down cultists is a blast, and now instead of chasing them all over the Greek world they’re located in a single territory, resulting in a denser target environment.

The new Persian enemies were annoying, and after my first combat in the Atlantis DLC, it looks like they amped that annoying factor up to 11. I kept expecting Darius to give me his no-so-hidden blade which would give me a new attack or ability, but, nope. They try to make the sword you get for killing the foozle in Legacy into some kind of big deal, but, nope, just another legendary weapon with a shitty effect on it I don’t care about.

Could be. I read it as simply a somewhat ham-fisted attempt to either have the bad guys demonstrate the usual sort of faux-philosophy they use to justify their rampages, or perhaps an equally inept attempt at making you think deeply about…something. Either way, it was both annoying and really sort of irrelevant. Ditto for the whole domestic bliss gone bad deal. For a studio that often nails dialog, storytelling, and even some deeper philosophical stuff, this was a real stumble IMO.

Whoever made the Witcher analogy was spot on. That feels like what they are going for. You can see it in everything from boats to horse calling to inventory management. I hope this is as far as complex as they make it though. We already have inventory stats and abilities and upgrades and enhancements and arrow crafting and boat upgrades. I don’t need alchemy and and Mana and all that stuff too. It’s very good as is, I’d say concentrate on enemy type improvement, maybe up the fantasy creatures a bit next time.

I bounced off the Witcher games, sadly, mostly due to the combat controls. I never could get it right. After playing a bunch of AC, though, maybe I will try 3 again.

The combat in Witcher 3 is . . . Ok. I much prefer combat in Odyssey.

The weird thing is they don’t actually commit to their moral examination of the fact that you kill literally thousands of innocent people just doing their jobs. The “Huntsman”, or whatever his name was, has one cutscene where he strings up a bunch of people you killed and their loved ones blame you. You murder them all for no good reason, then are offered the ability to say “oh god, I am a monster!” or something to that effect, and then… nothing. You’re just back in the game, merking fools like usual. It never, ever comes up again.

I also was bothered by all of the blubbery cutscenes about your wife and child, because you simply don’t care about them all that much, but the voice actors are REALLY working overtime to try and sell you on the idea that you do, haha. The weird thing is that your character says your child belongs with you repeatedly… but then you just give it to Darius at the end, and never see it again, so they can tie things off and get you back to the game’s status quo.

I mean, yeah, there’s this whole “immortal hero” thing going on, and they kind of have to get the domestic entanglements out of the way for that, but it’s all so ham-handed.

Wife and child? Kassandra can have a wife?

Her bro, if you play as him, but I think you knows dat.

No I forgot completely playing Alexios was an option since I’ve never done it.

Yeah, from a mechanical perspective I totally get it - they need to neatly tie it off, or it introduces other problems that can only be resolved by way more work. But as you say - it’s all really ham-fisted. And cutscene after cutscene of Alexios blubbering over this person I barely knew, and an infant I had zero attachment to. It was just… weird. Especially after multiple instances of Alexios talking about how the child belongs with him, and he can raise him, etc.

They could have easily added an NPC to your boat who holds the baby, and the baby stays on the boat all the time. I preferred them sending it away, of course, because I never wanted it. But it was sloppy writing all around.

Oh yeah, I was relieved when Alexios gave the baby away, haha. Don’t get me wrong.

They could have gone all Fallout 2 and let you sell the baby…

Or eat it. That was a Greek mythology thing right?