This happened to me after I had to rebuild my gaming computer. The cloud save was my only copy at that time. So I was just running around completing stuff before finishing the game with around 80 hours. Opened a ticket with Ubisoft and they just said sorry, use your local save.

Not sure what the point of their cloud saves are now.

So been playing this pretty steadily for the last month, and will probably play it for a while yet, at least until the next shiny comes along.

I love ancient history, and I love the AC series skill at recreating historical landscapes and cities. But while I have enjoyed my time with Kassandra because of the period the game is set in, I can’t help feeling that the new games have taken a step back compared to the old games.

The old games had their limitations, but I felt that at least the first three games were trying to be games that recreated their eras. Maybe it’s just because the game I played before this was Kingdom Come, but even compared to the earlier games, AC:Odyssey feels basically like a game that just happens to be set in a backdrop that resembles ancient Greece.

The level design feels pedestrian compared to the earlier games - probably because the game world is so huge now, they don’t have time for the neat little puzzles of the earlier games. Instead, things are clearly zones - here you should climb up to the viewpoint (usually a challenge in earlier games, now its just something to do to fast travel) - here is your killing zone, and btw - doesn’t matter which side you’re killing. And the game mechanics are uninterested in reality. I can live with the RPG-like progression system and enemy scaling and to an extent the supernatural elements as well (though I don’t think either adds anything good to the game), but it’s all the stupid little things that makes suspension of disbelief so hard. Like when you’re hiding in a bush, with your pet lion running around you (because the game has no idea what to do with this game element it introduces), and the Spartan guard comes walking over saying “I wonder who is whistling, better investigate…”

@Guap: Would love to see an AC game like you describe (obligatory plug for Expeditions: Vikings). After this, though, I just don’t see it as very realistic. It’s just doesn’t seem to be at all the direction that these games are interested in taking.

Did anyone have any problems with this game sometimes putting up the loading icon in the bottom left of the screen in the middle of gameplay, and it just sitting there animating away for 10+ minutes? My wife is playing this now on our PS4 and it’s happened twice in the last hour, seemingly at random while riding along a track, the only way out being a game reset.

We wonder if it might be an internet issue, but not sure if it’s trying to do anything online during standard gameplay. Our internet isn’t the most reliable / consistent.

It’s also the disc version of the game, and while it’s a pretty new PS4 (Pro) I wonder if it could be a disc reading issue? It takes quite a while to load the game, but I see that’s fairly standard for the PS4 version.

The PS4 plays games off of the hard drive. The disc is just a delivery mechanism.

I played this on Xbox and didn’t have any issues like you describe. It was a long load time, but once in the game it ran great.

Yeah, seems like it was just a random disk access error, but twice in a row is not encouraging. Hasn’t happened again many hours later, fingers crossed.

You can add a single external USB drive to the PS4. Take the pressure off the internal drive perhaps?

Teaser re next game coming out today?

It’s Assassin’s Creed: The Saxon Stories (or The Last Kingdom, for you Netflix fans), by Bernard Cornwell and Ubisoft.

Cold Scandinavia on the left, English castle on the right… game is set during the Dane invasions, faced by Alfred the Great, king of Wessex. I wouldn’t be surprised if you meet Uhtred of Bebbanburg in the game.

To be fair, it is a pretty interesting historical setting, if I’m right. They could even go with two characters on the two “sides” of the story, which come to an uneasy alliance at some point in the story. Could be pretty nice, really.

They said they’re going to have the “official setting reveal” which I guess is news if you haven’t been on the internet for the past year.

I thought stone castles in that style were more medieval… Bebbanburg was basically a wooden fort as I recall :)

This is pretty much Assassin’s Creed: Witcher, since it seems they’re happy to go all in on the Stargate-esque fantasy elements since Odyssey (if just hidden in nooks and crannies, and like the Witcher you get an open world full of horrible hovels and mud grubbing peasants. I also wonder if Senua’s Sacrifice might offer some inspiration.

Well, it could be they’ll use the mythology elements they already explored in Origins and Odyssey, in which case Bernard Cornwell wouldn’t be too happy, but it’s definitely a possibility.

Is this actually with Bernard Cornwell or is this conjecture? Like, it’s associated with his books?

No, not with him of course - it’s just that the setting of this Saxon Stories is exactly the kind of thing I think Ubisoft would love to explore, and the fact that it’s reasonably popular also helps selling the game. All conjecture from my part.

Oh, yea, that makes sense.

The thing about the AC games is that they’ve moved the Abstergo nonsense all the way to opening to door to fantasy - if it’s all virtual anyway, and if everyone believes it in a virtual setting, isn’t it the same as being real? sort of thing - I just expect them to have a range of missions surrounding a bunch of Viking style gods, black crows, mossy caves, Grendels and whatnot.

Hang on, now they’ve changed their castle by a few centuries :) Those towers weren’t ruins before.

It’s always been virtual, that’s one of the interesting things about the entire AC saga though they really haven’t done much with it. They rarely play up that fact that you aren’t playing historical events, you’re playing someone’s memories of historical events, and there’s a lot of wiggle room there. I really liked the fact that you played as two opposing characters at different moments of AC3, and their perspective colored how events and characters appeared to the player. I wish they did more of that kind of thing.

But yeah, I guess they could have you playing the game as an extremely superstitious character who sees spells and goblins behind everything, making those into that character’s ‘reality’. Might be interesting too.

Reveal is hitting tomorrow:

All the way f***ing in.

(That’s what she said.)

I love Norse mythology, but… meh.