So. The back (to back)^9 journey through the Assassin’s Creed series is finally over. Boy, that took awhile. Part of that was my own fault - while out of town, I started playing Mass Effect for the first time in over 3 years, and that hooked me and I had to play through that entire series (turns out, FemShep is pretty cool). But eventually, I came back to finish off this game.
For me, this is one of my favorites in the series. Maybe second behind Brotherhood, or in sort of a bundled bunch of games just below Brotherhood that includes Black Flag, Rogue, and 2 as well. Regardless, it was a very enjoyable game. And I think a large part of why I enjoyed this game (and Brotherhood, BF, and Rogue) was the part about taking over territories. Simply put - it was fun. The various activities to draw the gang leader out were overall pretty fun (not wild about the bounty hunt, but those were more a mixed bag depending on the setup). And having that much of the gameplay be that much fun makes up for the occasional moment where it wasn’t so fun (tailing missions still suck. They even sucked in AC2, but they were stupidly easy). Even the WWI section of the game was fun, and showed that AC could work in that setting (IMO).
I know this was a ‘twins’ game, but as far as I was concerned, it might as well have centered around Evie. I used Jacob when I had to due to a mission, the fight clubs, the races, and for fighting the gang bosses, But that’s about it. So like 90% of the game was all about Evie. Stealth is just (most of the time) a more fun way to take down the Templars, and she can hold her own when stealth fails. Overall, this was just a game that worked for me.
The only real rage-inducing this game caused were the races. Not so much driving a carriage itself. I thought the Triathlon and Exotic races - where you weren’t racing against others, just time - were done well. But those other races - the rubber banding done by losing carts was just stupid. Somehow, I got all the other contestants stuck in a courtyard when you had to race through two archways connecting the courtyard to the streets on either side. They got far enough back they weren’t on the screen anymore. Come to about 3 gates left, they come roaring from behind using rocket fuel, apparently, and managed to just edge me out to second place. I mean, at least the GTA races didn’t seem to do that. They got stuck somewhere, it was an easy ride home. And weirdly, I did have one race where the other carts got stuck - and they didn’t show up again, and it was an easy ride home. So - I don’t know. Just occasionally stupidly broken. You’ve already given them carts that are slightly faster to begin with - let’s keep it fair after that, OK?
Other than that, the only other thing I wasn’t a fan of was the ‘present day’ section. Nothing more that ‘sit and watch a short movie’ section. I know I was in the minority in that I enjoyed the present day stuff with Desmond, and also Black Flag and Rogue, but there’s just no connection to that part of the story anymore. If you picked up Syndicate and started playing that w/o knowing that backstory of the games before it, why would you give a damn about Shawn and Rebecca? Just not a fan of the new non-playable direction.
Also played through all of the DLC, which included the Dreadful Crimes back (this is on PC - don’t known if that also got released on the 360). Basically an updated ‘solve the murder’ set of missions from Unity, which I liked a lot. They were, once again, pretty well done, and at the end, sort of tied together. The Last Maharaja back was OK. Just don’t expect the levels to match up with what the mission says it is. I took these on after being level 10, and all the enemies were level 10 as well. Unfortunately, if I was given allies for the mission, they were leveled to what the mission said, which made them a bit tougher to keep alive when you needed to (just the one mission). Also found that those missions crashed more than any other in the game. So overall - not bad, but buggy.
And then there’s Jack the Ripper, which transports you to a very much not changed London 20 years later. Overall, I thought it was decent. I get why the Jack missions gave you the ‘fear’ stuff to use, but not sure why Evie would have that. Not so much the fear bombs - I get the non-lethal stuff. But while I can see Jack doing the ‘brutal executions’ moves, it just seemd out of place for Evie.
Overall, enjoyed the game quite a bit (even with the interrupition for the Mass Effect series),and it was a big improvement over Unity. It will be interesting to see where they go for the next one in the series. If they go backwards in time - and at some point they have to - how do they balance that w/ the number of tools that won’t be able to be used anymore? Also, I’m kind of Juno. Just bring her out of the ‘grey’ so we can kill her already.