Despite being the uberfan I missed that video - thanks!

Meanwhile in the latest Tombs DLC I… can’t actually find any of the tombs :)

Pssst. Hey @BrianRubin There’s a pretty deep cut on this right now until tomorrow. Epic or Ubi stores…

Awesome thank you!

December 6th for The Last Chapter.

On December 6, we will be releasing our final content update for Assassin’s Creed Valhalla, wrapping up two amazing years of post-launch support. Title Update 1.6.2 will include some exciting new content for the game, including The Last Chapter, a touching and intimate conclusion to Eivor’s saga.

This epilogue will tie up some of the storylines developed throughout the game and offer closure to your time among the Raven Clan.

To access The Last Chapter when it releases on December 6, you’ll need to complete the following key parts of the game:

  • Complete the main storyline by pledging to all territories of England
  • Complete the mythical story arcs of Asgard and Jotunheim
  • Upgrade your settlement to level 5 and construct the Jomsviking barracks
  • Kill all targets of the Order of the Ancients and unveil its leader

Regarding seasonal content:

We will no longer be running the time-limited festival events in Ravensthorpe.

For those who did not have the chance to participate in the Yule, Ostara, Sigrblot, or Oskoreia Festivals, all rewards from past festivals will be available at all merchants located throughout England upon completing the quest The First Night of Samhain (Glowecestrescire arc). This will give you the opportunity to acquire rewards you might have missed out on in exchange for silver. We will also be adding brand-new rewards in this update as a thank you for your continued support!

New Game + will not happen.

When investigating the implementation of New Game+, we realized that the depth of the game gave us limited options to make replayability unique and rewarding.

We understand this news will come as a disappointment; however, we hope that the new content released in the past months, including never-before-seen experiences like Forgotten Saga, has provided an exciting and challenging experience for those seeking more replayable content.

While we will not be adding New Game+ to Assassin’s Creed Valhalla, we do have more content on the way before we wrap up.

Finally:

We are happy to announce that our final update will add another highly requested feature by the community: the option to keep your hood up at any time.

This is purely cosmetic and will not impact gameplay or detection but will allow you to further customize your experience.

Some interesting stuff. I have to get back to doing these things I have not done in this game I think.

What.
Up to this point I considered this content to be extremely optional. Going around the country opening chests for upgrades was a less insane activity than hunting all those traveling knights.

Eh.

I mean, they had to get some assassin back in their creed somehow, eh?

I can assure you I’ve been doing a lot of assassinating in Valhalla. It’s very sad to see this feature reduced to a reductive running around the countryside activity after how glorious it was in Odyssey.

True enough. Odyssey was the better game, even if Valhalla in my view has better actual combat.

“We’re constantly evaluating how to bring our games to different audiences wherever they are, while providing a consistent player ecosystem through Ubisoft Connect,” a Ubisoft spokespeson told Eurogamer today. "Assassin’s Creed Valhalla, Anno 1800 and Roller Champions are among the Ubisoft titles that will be releasing on Steam.

This news amuses me.

Is there anyone still boycotting Steam? Aside from Epic I mean.

I think Ubisoft always keeps their games exclusive to their own store for a while. But I think lately they also had Epic deal.

I already own Valhalla on ubistore and I’ve spent enough time to make it comfortably launch on Steam Deck.

The title update is out now. It wasn’t supposed to launch until Dec 6th, but I guess they launched early.

No way! My carefully conrstructed December plan is in ruins!

Hey Agadashaloo voices an NPC.

So that’s it? Follow Roshon around, skulk through one fort that was already on the map, kill one dude and trigger a vague cinematic? It’s just a 30-minute commercial for AC: Mirage. That’s the final bit of Eivor’s story?

Lame.

And we still never saw how her body wound up buried in America.

I stumbled upon this song in my YT playlist and it grew on me and I was like, “man, this really gets me in to the mood to play some AC:Valhalla.”

Turns out this guy, Miracle of Sound, makes songs for all sorts of AAA games. This one is his most popular by a wiiide margin. So much so there are multiple versions. This is the best one, imo.

This is the original version with the AssCreed trailer and lyrics. Watching it made me sad. Sad, because while the song pumps you up to play Valhalla, the video reminds you that Valhalla not a very good game, and it really should have been.

I don’t think Valhalla is a bad game; it’s actually pretty good. It’s just that it’s not as good as Odyssey, in most respects. And yes, it promises more than it delivers, though that may well be a result of players understandably thinking each one of these games will add to, not subtract from, what came before.

Certainly the landscapes you traverse, the vistas you see, and the visual atmosphere are excellent, at least in my book. Combat mechanics are also very solid, maybe better than in Odyssey. It’s everything else that brings the game down a notch of two. Ultimately, there is no weight to it. I’m not in general that obsessed with traditional narrative in games; the stories per se are not what brings me in usually. In Valhalla, though, the lack of any real drive or motivation for Eivor really shows. Kassandra has this family thing, set in the context of a literal Greek tragedy, which doesn’t have to beat you over the head with STORY PARTS NOW to get you invested. Eivor, though, is basically second fiddle to Sigurd, a girl or guy Friday sent out to do the dirty work while the boss consorts with destiny.

Subduing regions of Anglo-Saxon England while building granaries and what not back at home is fairly engaging, but only up to a point. Where Kassandra’s Greece felt like a living world, Eivor’s England feels like a museum. Here, you have your Roman exhibits, dusty and arid reminders of a more dynamic past. There, you have a few reminders of pre-Saxon Celtic society, which hint at an exotic and mysterious world but never deliver much of a payoff. You stumble upon the shuttered remains of abandoned Assassins chapters, which should be exciting, but which mostly just serve to underline how boring England is now.

Even the Norse invaders are pedestrian. While a few characters, like Ivar, are superbly done, many are generic, straight out of central casting on a moderately serious historical drama about Vikings. The game can’t decide whether these interlopers (though some have been there for years of course) are vicious reivers or harbingers of civilization. Eivor, despite eviscerating the inhabitants of England in countless numbers, is always so damn noble it hurts–no wonder Sigurd comes to be supremely distrustful.

The world building suffers from the lack of a conceptual or narrative spine. Unlike Greece, where we have a plethora of sources ranging from Homer to Plato to Bulfinch to draw on, Eivor’s England is something of a mystery. While historians no longer use the term “Dark Ages” much, the time period for Valhalla is one where what sources we have are comparatively unfamiliar to most audiences. And as complex as ancient Greece was, we at least have a strong Athenian narrative to work with there; we can trade nuance for clarity. With England in the 9th century, there is no comparable backbone. Thus, we are left with a series of vignettes, sort of historical skits; here are the Saxons! Here are the Danes! Here are the Druids! Here are the…French? Hmm. Well, whatever. The Greece of Odyssey was a theme park as well, but it was a theme park at night. Valhalla is a theme park in the daytime, when you can see all of the nuts and bolts and none of the magic.

In some respects the game continues strong trends at least. Ubisoft does a very good job across the board, in their games at least if not always in their corporate culture, of avoiding monocultural homogenization and in portraying a wide diversity of humans and human society, for which they are to be commended.

At the same time, though, their games often lack a real point of view. One of the most bizarre parts of Valhalla is raiding monasteries. I mean, ok, I’m not a Christian, or even much of a fan of religion in general, but even I find the sacking of churches and the screaming monks a bit unnerving. Which would be fine if that was what they were going for, but there is no meaning behind it. It’s resource gathering, period, and beyond a few throwaway conversations in the boats about the differences between Norse and Christian faiths, there is no contextualization of these raids other than “they are rich and we want their stuff.” You keep looking for some hook here, either a commentary on the struggles between faiths and culture, or a critique of early medieval Christianity, or some insight into the role of these religious communities in the life of England, but no, there’s literally nothing. Instead you are left with vaguely disturbing scenes of helpless, unarmed clerics screaming as their homes and fields burn at the hands of your crew. The fact that you don’t actually kill the monks I think makes it worse in some ways; there isn’t even the closing of the loop around the violence of conquest and cultural clashes that would at least driven home some message.

None of that would matter much if it wasn’t for the fact that these games, since Origin at least, have primed us for some of that commentary and insight. We’ve had glosses on the fall of the Ptolemaic kingdom to Rome, the nature of the conflict between Greece and Persia, even a crash-course in Socratic philosophy. In Valhalla, though, we get…bupkis. Even the peasants, so dynamic and interesting in Egypt and Greece, here become what I call “starecroppers,” as they simply stand there staring out over their fields as you ride by hunting the seemingly endless supply of predators that roam the patches of wheat and barley.

In the end, other than some relatively tawdry love-triangle stuff and mundane sibling rivalry, the player is left with a really good combat game in some really good environments and more mediocre content, stuff to do, than you can shake a bearded axe at. By the time you wade through all of the areas, tone shifts (not even going to get into the Asgard stuff), and deus ex machinas needed to guide you to the non-denouement that the game provides, its exhaustion not satisfaction that is the dominant emotion. I kind of love the game, having put a lot of hours in to it, many hundreds really, but I also kind of hate it.

I just don’t love it or hate it enough.

There’s another quest involving travelling round the country?