Well, for me, it didn’t get tedious yet. I think the way I structured it, after I got through the tutorial, I played for an hour after work for 9 assassinations in the game. So I’d get home, put my feet up, lay back and worth through the two activities required to unlock an assassination, and then do that assassination. The two activities had to be chosen from a pool of 5 activities in the game, but the 9 assassinations of the main plot were all very different.
So it was something like:
Night 1 explore new area in Damascus
activity a, b, kill 1
Night 2 explore new area in Acre
activity c, d kill 2
Night 3 explore new area in Jerusalem
activity e, a kill 3
Night 4 explore new area in Damascus
activity a, d kill 4
Night 5 explore new area in Acre
activity b, e kill 5
Night 6 explore new area in Jerusalem
activity b, c kill 6
Night 7 explore new area in Damascus
activity b, c kill 7
Night 8 explore new area in Acre
activity b, d kill 8
Night 9 explore new area in Jerusalem
activity b, d kill 9
Yes, by the end of the game, I was basically gravitating towards my favorite activities out of the 5, but I loved that each night I was exploring a new area of the game that I’d never seen before, and each night I was ending with a unique mission. It felt fresh to me.
I won’t deny that Brotherhood expanded the activities a lot, and the actual areas to explore were used and re-used in a lot of creative ways. But the sheer number of hours took their toll, as I said.
I really should check out some of the newer games though. I know what you and others wrote about Odyssey has me very curious. And basically the new games’ areas are so huge, it might actually be possible to explore a new area of the game each night again if I want, maybe?