In my opinion, the game sort of pushes you into some choices, without a lot of leeway. I’m still goofing with different class combos, but the basic tone of the game is keeping mobs busy enough with whatever front line you have long enough for your DPS to kill stuff. I haven’t been able to form any kind of ‘kill it before it kills you’ party, but it may be possible and I keep trying. I ended up using the party I’m using by attrition really, it was all sort of natural selection at work.
That might be more doable now with the changes to bosses. Perhaps with stacking frost and a stun team of some kind. And some dps can be sort of tanky-ish…outlaw, bloodmage, berserker, etc.
otoh, why do that when you can run a Paladin with triple kunai and be tanky while doing gobs of aoe…
I got it. The best way to do it is going to be with one AoE auto-attack Damage dealer and the reverie totem, with everyone else focused on their specials
I’ve won a lot of games building Assassin with God hammer, rev totem, and haste, works great on most things.
I’ve run completely different parties every time, up to Corruption 13 so far. Definitely some bumps along the way when I hit a comp that just didnt work. I’ve won at least once with everyone, though.
That said, I do have my favorites. And every run does start as, tank, healing, DPS. Sometimes I try tank, tank/DPS, DPS, but those usually lose so much health in act 1, I run out halfway through act 2.
I’ve found whether I get an early potion to help get through some of the early mini-bosses can be key. So far I have pathed through every mini-boss I can, but I think I am going to have to change that.
The problem there is, orbs are so important to overall character power, that you will hit either a DPS check or survivability check you can’t get past.
I haven’t got that far into the game, but I am finding that I often get to the point where I have got the orbs I actually want. This might be just a sign that I have bad synergy between my characters though.
Given an orb can be sold for 100 gold it still seems a huge waste to skip the elites even if you don’t need the orb though.
Yah orbs or money are both incredibly important so…tough to skip a boss I think. I think I’ve maybe sold one orb my entire time playing lol. I never have too many of them, as they really benefit every class so much.
I don’t think you should ever skip an elite. They tend to be easier than many normal fights unless it is a specific elite that hard-counters your team.
Here’s the thing about Ability Orbs and characters - I think one of the reasons I’ve had so much success with Paladin/Warlock/Bloodmage + Assassin + Fiend is that they have a very good Ability Orb synergy. Let me explain.
The Paladin doesn’t need to DPS in this composition, you can end the run with his passive never upgraded just fine. (I’ll add that I have won with him DPSing as well, but he can tank Corruption 1-19 just fine). So this just leaves him needing Red Orbs.
Warlock doesn’t need his passive until the 3rd floor where you get Fiend. Even then, I’d say one more item upgrade is often more beneficial. His active ability needs to be the first one you level so his heal always hits both the Paladin and Bloodmage.
Like how Warlock desperately needs 1 level in his active ability, Bloodmage needs to level his passive right away to have any value. In this composition his Active is situationally worth upgrading. It is a nice DPS increase.
Assassin just needs passive upgrades as his Active is merely a very meh DPS increase, and Fiend needs none at all to do what he needs to do. So this composition really lets you have a lot of upgraded items for the final battle since you can safely sell some orbs without losing anything.
Heroes like Berserker who basically need all 4 ability upgrades to function lose a lot of points in my book for this reason.
I’ve done it 2-3 times, one purposefully to unlock a character. Until the recent update, it was possible to get a slew of orbs the same color.
Agreed, though I think berserker is usually fine with just the passive. Usually I have his attack speed so low, the special doesn’t contribute that much.
But yeah, when I’m planning a starting group, I like to have one character where the passive is a priority and one where the active is
I run the same thing except I have Frost mage instead of bloodmage. Enemy casters are usually what bakes me, so I like the AOE slow. I approach their orbs the same way you do, but I usually have just enough or so.
As far as Assassin goes, there are a lot of ways to build it…you can actually get that active power to be fairly insane with the right weapons/setup. I usually go for a hyper fast auto attacker with multiple AOE weapons. Assassin at max speed, with God (hammer) and a Calamity both maxed out is all kinds of fun.
For Fiend, I think it’s actually really important to get him both blues, as it cuts his respawn time almost in half. The juggle between Fiend and Pali, is pretty much the whole ballgame for me, it’s what gives my DPS time to kill stuff.
Really just depends on how the run is going. But in most situations I prefer the two-ish item upgrades to 5 seconds off his respawn time. Mostly just need him to buy enough time for the team to get rolling and the Pally to be invincible. But I’ve had a number of runs mostly with that legendary armor that sets the defense/hp at a static number and is really quite good when upgraded and then something like the helmet that gives shields every 5 seconds.
But it’s all very situational. What I enjoy about the Fiend is that he can die without consequence (and actually buffs the warlock when he does) and that he doesnt need orbs to be good at his job.
The best thing about the Frost Mage is he doesn’t really need any special items to be good. Starting mana and attack speed more than anything is probably helpful, but you can put utility stuff on him. I’ve had a lot of success with him as well, even since his slight nerf.
With the latest update changing up Frost (and Frostmancer) a whole bunch I ran a party with him this morning. I just finished a Corruption 10 run after seeing the class updates and had a good time with him.
My set up was:
Druid (Main Tank and heals)
Berzerker (Main DPS)
+Bard (back row for heals)
+Fiend (pre-tank and item holder)
It seemed to me that one of the benefits of having 10 stacks of Frost and a 100% passive attack application rate by Frostmancer is that it muddies up enemy attempts to negate particularly deadly debuffs or DOTs.
Does the warlock passive get buffed every time the fiend dies?
It does the first time, not sure after that. I don’t ever remember seeing the message past the first death.
There was a note on the Steam forums by the designer that it only buffs the first time.
There are just a few heroes I don’t really “get”. Brawler, Illusionist and Gladiator in particular all seem especially mediocre. I also have trouble getting mileage out of Pyromancer though I’ve won with him. I think the thing these heroes have in common is a lack of any healing or CC.
And just as I say that I beat Corruption 20 with a Pyromancer. I’ll spoiler it just because the victory screen does make it painfully obvious what the horrific Corruption 20 penalty is and I was startled to discover it myself, but if you don’t care I thought I’d share my achievement somewhere.
Congrats! And the corruption 20 penalty was mentioned upthread as well
Oh OK, I only read upthread enough to know that the game sounded cool. I’m one of those people who doesn’t like to know too much before I experience it.
Yah God Breaker with maxed out haste trinket is win. Congrats, I’m just taking this on this morning!
Beat corruption 20, yay. I came late to the party on the Druid, but it’s actually really good. I used Druid, Warlock, Assassin, Frost Mage. Got decent items on my druid, and the rest was actually pretty easy. Started with Druid/Assassin, then added Warlock, and lastly Mage. Was a really smooth curve, and didn’t really have any problems at any point.
Now I need to play more of those characters I never touch and figure out how to use them lol.