I wish there were a way to better communicate all the items and upgrades I have, like a stat sheet, but I’ll explain a bit:
Anyway, check this out:
My pyromancer is obliterating absolutely everything so far, but the damage spread is misleading because it’s the Paladin that’s setting him up with most of the burn stacks with which to do so. I’m only half way though map #3, so I still have to contend with the final boss and the oracle, but hopefully I can maintain my momentum.
Right now my party is as follows:
Support for the main players:
Fiend (Main Tank)
Cleric (Worthless + Frost item)
The main players:
Paladin (Burn Stacker and tertiary tank)
I have all skills on my Pyromancer fully upgraded, and fully upgraded my paladin’s passive ability, which stacks burns. I also loaded my paladin up with upgraded fire weapons to stack even more burns.
By the time my fully upgraded Pyro detonates his active ability (for 2x damage thanks to upgrades) there’s about 20ish stacks of burn on the enemy, and thanks to all the upgrades, these are some beefy stacks.
I was originally using my paladin as a tank, but scuttled that idea when his burn stacks became more important than his damage absorption. An upgraded Fiend makes for a great main tank in this situation because his resurrect time is decreased, and the 1k+HP Gladiator can take a few hits in the meantime.
I doubled and tripled down on the Paladin’s burns. And even though his weapon’s burn DAMAGE is based off his attack value, and even though I have other heroes with higher attack values (like Gladiator), my other heroes need to either be firing off their Active Abilities as much as possible or they need defense because they’re tanking. This leaves the Paladin as the perfect guy to dual wield burning weapons. Plus, those fully upgraded fire swords give my paladin up to +30 SPD each, meaning his PASSIVE will being applying hefty burn stacks that much faster, along with the weapons themselves.
Here’s my paladin’s stat sheet:
His attack speed is as fast as I can get it with my current loadout, but he’s still pumping out 3 burns per swing on the main target (and a new burn each swing on adjacent targets), every 0.9 seconds. I’d love to replace a frost weapon he has for something else, but I haven’t come across something I’d like to replace it with. But check out his passive, he’s dumping upgraded burns on everybody, so in the unlikely event the pyro has a different target the pyro still has something to work with.
I just finished my Pyro run with a victory. Hahaha, he was detonating his active ability for 7k a shot. I managed to find and fully upgrade a third fire sword for my Paladin just before the final fight(s) and his attack speed was down to 0.2, and the final boss had 40+ stacks of burn on him when the Pyro detonated.
All my party had to do was live just long enough for my pyro to nuke a single time and the game was over.