So I just clicked through and read the patch notes, then launched the game, deleted all my old saves and kicked it around for a bit.
Something that I didn’t get from watching the video is that this patch signals the switch from pre-Alpha to Alpha. The gameplay loop is largely done, from here until beta they’ll just be adding more stuff and a few systems, but this is now pretty much how the game will play.
The new method of research seemed somewhat grindy at first- you use points to unlock the blueprints you want (which is good!), instead of the old way of just getting random 'prints when you research. The problem is there are basic prints that cost 3000 or more points, and the first few objects I tried to research gave me like 40 or 200. Then I got an object out of a cave that gave me 2100, so it seems it rewards exploration (though this could just be random). Still, it takes time and a constant source of power to extract those points now, though the more power you send into the system, the faster it goes (‘overclocking’, heh). All in all, it seems like a nice change.
Their roadmap basically says now they’ve got the system they’ll be using worked out, they’ll be shifting the other base modules to this power model, then just adding content- new planets and gear, new hazards (more kind of weather and hostile flora). It runs pretty smooth on my OG Xbone (no X), but I haven’t gotten to vehicles yet. We’ll see.