To piggyback on this, I think this game is extraordinary when it comes to building you up in terms of having you refine skill through playing it and then climbing difficulties.
The persistent upgrades matter but at the end of the day if you make it to year 10 and beat it (something I was convinced I would never do for a long time), it will be because you mastered the game.
Thre’s a ton of RNG in terms of what upgrades show up, but you will find yourself pausing to consider choices at animal camps, with whether to swap tractors, with which upgrade to take at camps chat give you a choice. S ometimes there’s “I hope I get something like X, Y, or Z to piggy back off of choosing A”, but often there’s “well, I am weakest here and A will help that, but I am strong here and B might ac tually help that more and that could in turn yield to strategy tweaks as I go”.
unlike Isaac et al, there aren’t a zillion relic upgrades. There are enough that it’ll take you some playing time to get comfortable with them, but you’ll mostly be able to keep what does what sorted in your headspace for the game. I came back after 11 months and 80% of the ones that had been implemented when I left I instantly remembered (some are just so iconic).