I have different guns that I like for different biomes, so I’ll skip a round or two if I don’t like what I see, unless I’m feeling underpowered.
I still feel like Fighting is premium, so I have no problem skimping on farming stat, and I’m still prioritizing Fighting spouses.
The thing about Oregacrow is that it’s so dependent on build. It takes a ridiculous amount of water and fertilizer, which is kinda cool because it means the woodchipper and the water tractor are genuinely useful now. Same with the leech gun.
The downside is when you don’t get water and fertilizer items or animals, because then you’re really hitting a wall.
The items and cauldron upgrades that extend the days are also really important. Time is great for any character, but Oregacrow has a lot less time than Thyme, and it essentially has to do more things in terms of hunting for items and farming efficiently. It really pushes you, which is cool.
I suppose the “smart” way to play crow is to just skip the seed and pickaxe camps, and purely go for the item and animal camps. Crow doesn’t get trees from Tier 1 tree bosses, and having enough seeds hasn’t been a problem for me at any point.
Is that why they did it? Was guns breaking really that bad? I felt like it pushed me to farm and clear more, but I can see how it’s daunting at first.
I thought it worked. Especially because the difficulty progresses the way it does. I had the early years to learn the game, and then I kinda knew what I was doing towards the end, so while fighting and farming became more challenging, managing the economy wasn’t too difficult at that point.