So, it looks like Spiderwebsoftware is going to restart (relaunch/reset?) the Avernum series. I’m not sure why exactly. Avadon is a great game, IMO, and while I love the Avernum games they are a bit done by now. They’ve told the story. Why start over? But maybe Vogel feels he has another tale to tell or just wants to create a new engine for it and rework it.
I’m sure I’ll buy it and enjoy it either way, though.
This will make the third iteration of these games, then. Seems strange to me but obviously he’s making a living at it. I’ll buy it, I skipped Avernum because I played Exile back in the day, but that was a loooong time ago now.
Avadon is doing fine, I’m betting. They don’t need huge sales to turn a profit. And yeah, if this is slated to come out so soon, it was in work before Avadon was released. I’m fine with it, but it still seems like an odd choice. They do seem to like to keep two series in play at once, and maybe keeping Avernum going was the wise choice, from a business perspective. I like the Geneforge games a bit more, but both are great series.
Avadon, probably. I’ve loved every Spiderweb game I’ve played to date and personally would recommend going through them from the very beginning, buuuut I think most people aren’t as crazy as I am.
And the Avernum rewrite appears to be fusing updated versions of Avadon’s mechanics with a fully created party, overworld map, and other things that were present in the original game, which sounds like a plus to me. My big issue with Avernum coming from the Exile trilogy was that the skill system kept the relative shallowness of their non-spell mechanics, but deflated the spell list significantly. The skill trees of Avadon (tweaked appropriately for a non-class-based system, naturally) would please me significantly more, I suspect.
Also, Avernum has significantly more content than Exile did, and this rewrite should add a good chunk onto that, by Vogel’s account.
Since his stories are usually his strongest and best part of his games - It actually makes sense he would upgrade the engine - perhaps to introduce the series to people who would otherwise not bother with it?
He had been saying April for awhile, and FWIW he had to hold up the PC release to wait for it to come out on Steam (or rather, he said “the PC release has to be coordinated with 3rd party publishers”). I think it’s been ready for a week or two and no longer. Still, this is welcome news.