Back 4 Blood

I liked this enough that I plonked down the $50 to buy it off Greenmangaming. L4D is probably my favorite video game of all time so what the heck, why not. Also this way I don’t have to keep my gamepass going forever (which I’ll end up doing anyways…best deal in gaming!)

My new user ID is: TheDude#3259

I’ll try friending some of you in game.

I sent requests to several of you. My ID for B4B friends is NeverDigital#4221.

A few of my friends and I plan to play this together, but our shared gaming time is so sporadic that it would be nice to have some other folks to party up with as well.

I’m pretty sure the first time I played the Swarm mode was also the last time.

-Tom

Well, it’s still no “fishpockets”, but it beats BSA1979! :)

-Tom

Sent a few invites out as well. I’m typically a 10PM+ EST player.

Burning the supply points I earned last night and can I say, I dislike being forced to spend points on non-gameplay impacting cosmetics, but I absolute hate having to spend points to buy pants…

Pants that are purely cosmetic, and apparently only apply to a single character.

C’mon TurtleRoxxers, I find your lack of imagination disturbing.

I don’t think I like this long-ass campaign thing. It’s a little exhausting and the whole thing doesn’t have a lot of thematic coherence to me at this point. I liked L4D’s more concise campaigns. Get to the airport, get the fuck out, etc., and they were punchier. This sort of drags, and everybody just drones on way too damned much. Other than that enjoyable so far.

The campaign should have been broken up into 3 chapter acts, its a mess in its current state imho when trying to pick up in the middle of an act and waiting forever to get people to join.

I paused this and went to Destiny 2, with the hopes in part than in a pair of weeks they will release an update fixing the most important stuff, like matchmaking and difficulty.

I’m really disappointed that there’s not split screen on console for this. My wife and I played the heck out of L4D on Xbox back in the day.

First hotfix:

  • Campaignthis is an attempt to address some of the concerns regarding the challenges presented by some difficulties.
    • Roaming Special Spawn rate decreased on all difficulties
    • Adjusted Supply Point earning rates for Blue Dog Hollow: The Sound of Thunder to better account for level repeats
  • Swarmadjustments made in response to what we’ve observed with Swarm matches.
    (Skipped, who cares about pvp lol)

So like 9 special enemies aren’t supposed to all be attacking at once?

Once you know what you’re doing on the Sound of Thunder level, it’s a really short level. All that work getting up that damn Blue Dog Hollow Mountain, with its mining chutes clogged with zombies, just to shove a few rounds into a howitzer!

-Tom

Public games are so horrible, I mean like 10x worse than L4D ever was. I point out a heath cabinet in a mission, tag it, 2 people on the team NEED it to recover lost health bar. I tell them verbally over the mic to come heal up. And then I type it out in chat. NOPE. Both just run along like I am not even on the team.

That patch is full of lies, the quick join game I just played had at least seven specials attacking us, when 3 of them cause player incapacitation its total BS.

Yeah, if they did decrease the amount of specials it was only by a small amount. I just finished a play session and we were still seeing a ton of them.

The only safe time I have for taking screenshots is in the saferooms, so behold another toilet.

I think we are half way into act 2 now, and I am pretty sure this game isn’t gonna be in my top 10 for the year, almost wish there was an easier difficulty to just be able to finish the campaign in another night or two. :P

Yeah, I started actually trying to play this for real today, and I was not having any fun.

The difficulty is ridiculous, even on the easiest difficulty setting.

I remember the beta being more fun for a reason, maybe perhaps hardcore L4D vets were playing it. This one, all the randos I’m playing with are all over the place in terms of skill.

I’m really having a difficult time getting into this.

L4D didn’t give you unlimited ammo, but at the same time, running out of ammo was never really an issue. Ammo was universal. Here, everyone is running low of ammo on the final act, the one where the game is throwing three or four specials at you at the same time, on top of hordes of regular zombies.

I’m really struggling to see how they this got through playstesting.

Didn’t L4D have unlimited pistol ammo? Its been ages since I played.

Mac has his review up. 6.5/10 and I feel its spot on.

10-15-2021 1-02-36 AM

I’ve really enjoyed runs with friends. I have not enjoyed my runs with randos.

This is not a “git gud” post. My group is all old, slow reacting, bad eyed, oldsters - so we’re not exactly Thresh or Fatality or anything approaching “gud,” but we played a ton of the beta and have been chipping away through the campaign for the last few nights.

I do think most of the difficulty issues people are having comes from (1) bad pickup groups, (2) not knowing the levels, and (3) ineffective and/or non-synergizing builds.

There isn’t much you can do about 1, unfortunately. This is the standard bane of online play.

2 is important and just comes with repetition. There are better places to ride out hordes, times you just need to run, common nasty tricks the AI director uses, mini-gun traps and mini-gun “traps”, etc…

3 is a little less obvious but also important. Having the right individual, team cards and equipment based on knowing the levels can be the difference between easy success and frustrating futility.

For example, the lead up to the Howitzer is almost trivially easy if you have extra offensive inventory slots and load up on grenades to close mine shafts before very many ridden can spawn. The Howitzer itself is pretty light work if everyone works together, controls the pace, makes use of the minigun, and brings a handful of pipe bombs.

On the flip side, the cruise ship mission was a head banger until we learned that our usual methodical advance was suicide and we just needed to run non stop once the gas tank blows.

We’ve found having a dedicated special slayer is great. Load up on bullet penetration, bullet damage and ammo cards, and building a light machine gun with huge bullet capacity and stagger means you can mow down specials.