We came close to finishing that Act IV boss battle yesterday, @fishpockets! If anyone wants another run at it tonight, let me know. Otherwise, I’m just going to be faffing about with my friend Kelly Wand and whatever randos will join us.
Although I think I’m coming around on the idea that it’s better to have a bot than some unpredictable rando. I’ve been trying to push through on veteran difficulty to unlock all the checkpoints. Last night I hosted a game from the furthest available checkpoint, which is about half way into Act I. One other player joined, which means it was me, a rando, and two bots. But then the other player left before the game even loaded, which left me with three bots on veteran difficulty level.
And by playing carefully, I had no problem getting through the next two missions. None whatsoever. Even having to carry supplies to the diner, which meant I couldn’t fire my weapon, was easy enough. And I had to do it twice because the bots can’t be arsed to carry supplies. Probably union regulations or something.
But then I got to the diner defense, near the end of Act I. I took my sweet time getting setting up, going back through the level to find all the explosives and healing I’d left behind, getting all set up and hunkered down. And at some point, suddenly the bots are displaced by three randos. And now one of them is firing up the generator that starts the waves of attacks. Wait, what? Bring my bots back! Oh well, given the level of prep I’ve done for this one final stand-off, we got this.
Except that, no, we didn’t have that. After two wipes, all my continues were used up and I was back at my original checkpoint with only a few BloodBucks to show for my efforts. I mean, I guess the human players were doing well enough, but I would have rather had the bots to see if they might have made fewer mistakes or taken fewer risks? It’s so incredibly dumb how Back 4 Blood tries to segregate bot games from human games.