In my game I had one prisoner fail to make it up the ladder, but that’s because his AI got stuck a couple turns earlier and he didn’t complete a dash. I didn’t feel like reloading and I figured his death was on Larian, not me. Plus you don’t have to rescue all of them to make the gnomes happy.
I used a lot of misty step and dimension door, so even though I was a bit confused at first, I was able to pull it off in the end.
There’s two ladders. Gale never actually made it to the second one, but showed him climbing up it as part of the escape cutscene. Not sure how the mechanics actually work. Does everyone survive as long as they make it to that antechamber between the first and second ladder? Like if you had more than one person down there.
They really don’t want you to rescue him if you broke Wyll’s contract. At least the demoness tries hard to stop you. He, unlike Gale being dumb and failing, barely just managed to escape. He dashed every turn straight to the ladder from the cell after being “stalled” and entered the ship on the last round with like 5 HP remaining. The fish monsters were pouring in and had reached the lower ladder by that point.
In hindsight, 20/20, meta-gaming it, casting Sanctuary on him and teleporting him forward with dimension door would probably be optimal, with less nail-biting involved, but where is the fun in that?
Finally made it through my first playthrough. 160 hours - 2,168 quicksaves later…
On tactician and didn’t multi-class anyone. Astarion/Gale/Shadowheart were my mains, but everyone pretty much cycled in here and there. Unfortunately, Wyll died in Act 2, and it felt appropriate so I let it happen. Half my squad either died or left me in the final cinematics. It was quite melencholy. I was surprised and disappointed there weren’t any ending story cards to explain what happened to people or events based on your actions.
Also, romancing Gale sucks. Totally played me in the end, but I guess that was always written on his face.
The boss fight seemed overwhelming at first but they give you a powerful NPC that can perma-banish and cast divine intervention and has a powerful heal. To access I made a deal with the shop owner for the gauntlets of 23 strength but could just leave the shop and keep them afterwards…/shrug
On Act 3 boss fights, Gortash: What a mess. In the second or third round a grenade went off early – it somehow caused a chain explosion that wiped all his allies and downed half my team from full health. Killed him after four more rounds of desperate knife fighting with frequent death saves and revivifies. I’m still not sure how this fight was supposed to work, or what those ghosts standing in the corners were doing.
Beside that, I’ve been happy with all the Act 3 boss stuff.
I couldn’t even find him for like 15-20 minutes. Saw all the red enemies on the mini map, but somehow missed the stairs. Figured he’d be in the same hall as earlier before when he offered his alliance.