"Neil’s comments were from a signing he did closer to the launch of the game, and he was being secretive in order to avoid spoilers. Players have since found the quest and the lines of dialogue he was talking about.
Can someone tell me in a non-spoilery way if not using any of the tadpole items leads to something unique in a playthrough or has any benefit? The game seems to keep encouraging me to use them, I initially thought that it would be a story choice and my character would refuse any cultivation of the tadpole. But now im just wondering if im ignoring a whole mechanic every player is supposed to utilise.
From what I read, there is zero downsize to using them, and not using them simply makes your characters “weaker.” But there are plot/character reasons for why the game pushes you to use them, or why to not use them.
My character isn’t using them for character/RP reasons of course. Hell, I avoid even use the Illithiad option in dialog. This isn’t a problem at all though. The game is easy enough already and totally viable without using any of those powers.
Baldur’s Gate 3 reminded me of something. I loath cutscenes that trigger during gameplay. But it’s probably more accurate to say I loath a MASSIVE abundance of cutscenes. I’m getting Max Payne 3 flashbacks. That was a game utterly ruined by cutscene triggers during gameplay. I can tolerate it way more in BG3, but it still isn’t the way.
I’m with you. I really can’t stand cutscenes and often find them jarring and disruptive. It’s not too bad for me in BG3 but in general it’s something that I’m desperately trying to skip past so I can get back to playing the game.
I’m clearly a minority, but damn. When I want to watch a movie or a TV show that’s what I do. When I’m playing a game it’s because I want to be playing a game, not watching a movie inside my game.
Nothing like Metal Gear Solid 4 for those cutscenes. I mean, that was absolutely like watching a movie. After that, I think I became far less affected by them.
I feel that BG3 might get a pass from many people because of how the cinematic dialogue builds an experience where the player becomes used to interruptions in their gameplay. The definition of cutscenes may vary, though. I put them into the category of something that is outside the normal rhythm of gameplay, often times CGI, not even using the game engine. I love it when devs keep the scenes grounded in the same engine that drives the regular play of the game, as the transition feels less jarring.
Then again, Diablo 4 cutscenes were some top-notch cinematics, even if outside the game engine, and well worth watching. But they aren’t frequent, even if they are long.
But yeah, grabbing control away from me at crucial moments in order to enact a particular scene is a bit annoying and my annoyance level is in tune with how much I’ve enjoyed the game at that point (less I enjoy the game, the more my annoyance level is up).
[Edit] And those patch notes are a monster. To do that much work in the time they’ve had is insane. Provided they didn’t introduce any new issues, that is some serious polish.